Code: Select all
[0:13:06.50] Logfile "C:/Users/Tyler/AppData/Local/MX Simulator/lastlog.txt" opened
[0:13:06.50] JUGL 0.31
[0:13:06.50] MX Simulator version 2016-12-17-1324 snapshot
[0:13:11.28] Display scaling disabled via SetProcessDpiAwareness
[0:13:11.36] Registry mode is 1920x1080x32@60hz
[0:13:11.36] Found mode 640x480x32@60hz
[0:13:11.36] Found mode 720x480x32@60hz
[0:13:11.36] Found mode 720x576x32@60hz
[0:13:11.36] Found mode 800x600x32@60hz
[0:13:11.36] Found mode 1024x768x32@60hz
[0:13:11.36] Found mode 1152x864x32@60hz
[0:13:11.36] Found mode 1280x720x32@60hz
[0:13:11.36] Found mode 1280x768x32@60hz
[0:13:11.36] Found mode 1280x800x32@60hz
[0:13:11.36] Found mode 1280x960x32@60hz
[0:13:11.36] Found mode 1280x1024x32@60hz
[0:13:11.36] Found mode 1360x768x32@60hz
[0:13:11.36] Found mode 1366x768x32@60hz
[0:13:11.36] Found mode 1600x900x32@60hz
[0:13:11.36] Found mode 1600x1024x32@59hz
[0:13:11.36] Found mode 1680x1050x32@59hz
[0:13:11.36] Found mode 2560x1440x32@60hz
[0:13:11.36] Found mode 640x480x16@60hz
[0:13:11.36] Found mode 720x480x16@60hz
[0:13:11.36] Found mode 720x576x16@60hz
[0:13:11.37] Found mode 800x600x16@60hz
[0:13:11.37] Found mode 1024x768x16@60hz
[0:13:11.37] Found mode 1152x864x16@60hz
[0:13:11.37] Found mode 1280x720x16@60hz
[0:13:11.37] Found mode 1280x768x16@60hz
[0:13:11.37] Found mode 1280x800x16@60hz
[0:13:11.37] Found mode 1280x960x16@60hz
[0:13:11.38] Found mode 1280x1024x16@60hz
[0:13:11.38] Found mode 1360x768x16@60hz
[0:13:11.38] Found mode 1366x768x16@60hz
[0:13:11.38] Found mode 1600x900x16@60hz
[0:13:11.38] Found mode 1600x1024x16@59hz
[0:13:11.38] Found mode 1680x1050x16@59hz
[0:13:11.39] Found mode 1920x1080x16@60hz
[0:13:11.39] Found mode 2560x1440x16@60hz
[0:13:11.39] Found mode 640x480x8@60hz
[0:13:11.39] Found mode 720x480x8@60hz
[0:13:11.39] Found mode 720x576x8@60hz
[0:13:11.39] Found mode 800x600x8@60hz
[0:13:11.39] Found mode 1024x768x8@60hz
[0:13:11.40] Found mode 1152x864x8@60hz
[0:13:11.40] Found mode 1280x720x8@60hz
[0:13:11.40] Found mode 1280x768x8@60hz
[0:13:11.40] Found mode 1280x800x8@60hz
[0:13:11.40] Found mode 1280x960x8@60hz
[0:13:11.40] Found mode 1280x1024x8@60hz
[0:13:11.40] Found mode 1360x768x8@60hz
[0:13:11.41] Found mode 1366x768x8@60hz
[0:13:11.41] Found mode 1600x900x8@60hz
[0:13:11.41] Found mode 1600x1024x8@59hz
[0:13:11.41] Found mode 1680x1050x8@59hz
[0:13:11.41] Found mode 1920x1080x8@60hz
[0:13:11.41] Found mode 2560x1440x8@60hz
[0:13:12.45] Options:
[0:13:12.45] threaded: [off]
[0:13:12.46] Creating window
[0:13:12.47] Foregrounded and locked
[0:13:12.55] DirectInput roll call...
[0:13:12.62] Controller (Xbox One For Windows) (Controller (Xbox One For Windows))
[0:13:12.62] 6 axes, 11 keys
[0:13:12.62] axis 0 is absolute
[0:13:12.62] axis 1 is absolute
[0:13:12.62] axis 2 is absolute
[0:13:12.62] axis 3 is absolute
[0:13:12.62] axis 4 is absolute
[0:13:12.62] axis 5 is absolute
[0:13:12.62] Adding axis "Controller(XboxOneForWindows) axis 0"
[0:13:12.62] Adding axis "Controller(XboxOneForWindows) axis 1"
[0:13:12.62] Adding axis "Controller(XboxOneForWindows) axis 2"
[0:13:12.62] Adding axis "Controller(XboxOneForWindows) axis 3"
[0:13:12.62] Adding axis "Controller(XboxOneForWindows) axis 4"
[0:13:12.62] Adding axis "Controller(XboxOneForWindows) axis 5"
[0:13:12.62] End of DirectInput roll call
[0:13:12.62] Choosing pixel format
[0:13:12.97] Setting pixel format 7
[0:13:12.97] Creating OpenGL context
[0:13:13.46] 4 texture units
[0:13:13.53] GL_VENDOR: NVIDIA Corporation
[0:13:13.53] GL_RENDERER: GeForce GTX 760/PCIe/SSE2
[0:13:13.53] GL_VERSION: 4.5.0 NVIDIA 376.33
[0:13:13.53] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[0:13:18.33] Resetting
[0:13:18.33] Remembering lines
[0:13:18.33] Cleaning up
[0:13:18.33] Deallocating bikes
[0:13:18.33] Finished deallocating bikes
[0:13:18.34] Scanning
[0:13:18.43] Loading lighting
[0:13:18.83] Loading terrain
[0:13:19.23] Terrain texture rendering with CopyTexSubImage
[0:13:19.23] Loading shading
[0:13:19.29] Loading shadows
[0:13:19.30] Loading tileinfo
[0:13:19.44] Loading tilemap
[0:13:20.25] Loading flaggers
[0:13:20.45] Loading billboards
[0:13:20.46] Loading statues
[0:13:20.68] Loading map
[0:13:20.71] Warning: Non power of 2 texture '@Yolo.borderline/map.png'
[0:13:20.75] Analyzing lines
[0:13:20.76] Loading bikes
[0:13:22.07] Warning: Can't load @kx450fv2016_side_plates-Team Tyler.jm
[0:13:22.15] Warning: Can't load @kx450fv2016_front_plate-Team Tyler.jm
[0:13:24.79] 492 MB texture memory used
[0:13:24.79] Max loading delay was 3.996000 (Loading bikes)
[0:13:24.79] Setting working set range to 1040187391 - 1040187391
[0:13:24.79] Working set successfully updated
[0:14:19.08] Resetting
[0:14:19.08] Remembering lines
[0:14:19.09] Cleaning up
[0:14:19.09] Deallocating bikes
[0:14:19.09] Finished deallocating bikes
[0:14:19.09] Deallocating track
[0:14:19.12] Finished deallocating track
[0:14:19.12] Scanning
[0:14:19.15] Loading lighting
[0:14:19.44] Loading terrain
[0:14:19.94] Terrain texture rendering with CopyTexSubImage
[0:14:19.94] Loading shading
[0:14:19.96] Loading shadows
[0:14:19.97] Loading tileinfo
[0:14:20.13] @Yolo.clutchkillers/tile/dirt4.png reduced to 16x16 (originally 1024x1024)
[0:14:20.19] @Yolo.clutchkillers/tile/hha.dust.png reduced to 16x16 (originally 1024x1024)
[0:14:20.20] Loading tilemap
[0:14:33.13] Loading flaggers
[0:14:33.13] Loading billboards
[0:14:33.21] Loading statues
[0:14:44.64] Deleting OpenGL context
[0:14:44.70] Closing input devices
[0:14:44.70] Killing Controller(XboxOneForWindows)
[0:14:44.70] Destroying window
[0:14:44.74] Window shutdown complete