Blender To Mxsimulator

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zebzone235
Posts: 347
Joined: Wed Apr 18, 2012 3:40 pm
Team: Lindqvist Racing
Location: Ronneby. Sweden
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Blender To Mxsimulator

Postby zebzone235 » Wed Apr 12, 2017 11:34 pm

Hello everybody, i've tried exporting some of my models into mxs but i can never get it to work like it should. I have modified some bikes that were already in the game made by the community before but whenever i make something completely by myself the location rotation or scaling is always fucked up. And yes i have applied rotation scale and location when exporting, i've lined it up with boblob's pivot point and everything but can't get it to work.

This is what happened last time, dont ask me about the model :lol: it's a scooter i made in a afternoon

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If you know how a scooter is built then you know that's not completely right,

this is how it looks in blender

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Thank you so much for the help, if i get any help that is :lol:
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User avatar
zebzone235
Posts: 347
Joined: Wed Apr 18, 2012 3:40 pm
Team: Lindqvist Racing
Location: Ronneby. Sweden
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Re: Blender To Mxsimulator

Postby zebzone235 » Wed Apr 19, 2017 6:37 am

Bumping this


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jlv
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Re: Blender To Mxsimulator

Postby jlv » Thu Apr 20, 2017 1:59 am

When you have the frame selected in object mode, where is the dot that represents the origin point of the object?
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zebzone235
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Joined: Wed Apr 18, 2012 3:40 pm
Team: Lindqvist Racing
Location: Ronneby. Sweden
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Re: Blender To Mxsimulator

Postby zebzone235 » Sun Apr 23, 2017 4:22 pm

Here it is, sorry for the late response Josh


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jlv
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Re: Blender To Mxsimulator

Postby jlv » Mon Apr 24, 2017 3:05 am

Your object origins are definitely in the wrong places. If you're using another bike as a template, select the template bike's frame, then Object / Snap / Cursor to Selected. Then select your frame and use Object / Transform / Origin to 3d Cursor. Repeat the process for the other parts.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

User avatar
zebzone235
Posts: 347
Joined: Wed Apr 18, 2012 3:40 pm
Team: Lindqvist Racing
Location: Ronneby. Sweden
Contact:

Re: Blender To Mxsimulator

Postby zebzone235 » Tue Apr 25, 2017 1:34 pm

Is there any way to set new origin points manually without having to do the whole select and de-select thing? Just curious
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jlv
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Re: Blender To Mxsimulator

Postby jlv » Wed Apr 26, 2017 3:52 am

Move the cursor to where you want the origin and then do Object / Transform / Origin to 3d Cursor.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.


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