Blender To Mxsimulator
Posted: Wed Apr 12, 2017 11:34 pm
Hello everybody, i've tried exporting some of my models into mxs but i can never get it to work like it should. I have modified some bikes that were already in the game made by the community before but whenever i make something completely by myself the location rotation or scaling is always fucked up. And yes i have applied rotation scale and location when exporting, i've lined it up with boblob's pivot point and everything but can't get it to work.
This is what happened last time, dont ask me about the model it's a scooter i made in a afternoon
If you know how a scooter is built then you know that's not completely right,
this is how it looks in blender
Thank you so much for the help, if i get any help that is
This is what happened last time, dont ask me about the model it's a scooter i made in a afternoon
If you know how a scooter is built then you know that's not completely right,
this is how it looks in blender
Thank you so much for the help, if i get any help that is