Compress textures?
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Compress textures?
What does that mean? I have a 1070 graphics card and run very high detail settings. Just curious to what the compress Texteures mean. Thanks
Re: Compress textures?
It uses compressed textures to save some graphics memory. I think it's a 4:1 ratio but it's been a while since I read the spec.
Josh Vanderhoof
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Re: Compress textures?
ok since we are on this topic, what does the ground minimaps option dojlv wrote:It uses compressed textures to save some graphics memory. I think it's a 4:1 ratio but it's been a while since I read the spec.
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Re: Compress textures?
Mipmaps are smaller images of the original one. Upon load, it creates the mipmaps in 1/2 it's size. So a picture that is 512x512px would get mipmaps that are 256x256, 128x128, 64x64, 32x32 etc etc. This reduces the load on the pc since it's projecting then approperiately depending on the distance. If you see a decal 400ft away (and let's say) it covers 56x100 px of your screen, it's quite unnecessary to load a texture that is 512x512 since you won't see all the details, so either a 128x128 or a 64x64 is more aproperiate.808 wrote:ok since we are on this topic, what does the ground minimaps option do
Hope you could follow I'll add this picture too as an example on how it can look:
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Re: Compress textures?
So if i apply mipmaps then i should get better performance? If i have read that correctlyWahlamt wrote:Mipmaps are smaller images of the original one. Upon load, it creates the mipmaps in 1/2 it's size. So a picture that is 512x512px would get mipmaps that are 256x256, 128x128, 64x64, 32x32 etc etc. This reduces the load on the pc since it's projecting then approperiately depending on the distance. If you see a decal 400ft away (and let's say) it covers 56x100 px of your screen, it's quite unnecessary to load a texture that is 512x512 since you won't see all the details, so either a 128x128 or a 64x64 is more aproperiate.808 wrote:ok since we are on this topic, what does the ground minimaps option do
Hope you could follow I'll add this picture too as an example on how it can look:
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Re: Compress textures?
Yes. It maybe slower to load since it has to create the mipmaps, but yes, you should get a little more performance.Aaron Hall wrote:So if i apply mipmaps then i should get better performance? If i have read that correctlyWahlamt wrote:Mipmaps are smaller images of the original one. Upon load, it creates the mipmaps in 1/2 it's size. So a picture that is 512x512px would get mipmaps that are 256x256, 128x128, 64x64, 32x32 etc etc. This reduces the load on the pc since it's projecting then approperiately depending on the distance. If you see a decal 400ft away (and let's say) it covers 56x100 px of your screen, it's quite unnecessary to load a texture that is 512x512 since you won't see all the details, so either a 128x128 or a 64x64 is more aproperiate.808 wrote:ok since we are on this topic, what does the ground minimaps option do
Hope you could follow I'll add this picture too as an example on how it can look:
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook
Re: Compress textures?
cool thanks, i understand nowWahlamt wrote:Mipmaps are smaller images of the original one. Upon load, it creates the mipmaps in 1/2 it's size. So a picture that is 512x512px would get mipmaps that are 256x256, 128x128, 64x64, 32x32 etc etc. This reduces the load on the pc since it's projecting then approperiately depending on the distance. If you see a decal 400ft away (and let's say) it covers 56x100 px of your screen, it's quite unnecessary to load a texture that is 512x512 since you won't see all the details, so either a 128x128 or a 64x64 is more aproperiate.808 wrote:ok since we are on this topic, what does the ground minimaps option do
Hope you could follow I'll add this picture too as an example on how it can look:
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Re: Compress textures?
The only reason to turn off ground mipmaps is if you're running an older Intel GPU with bugged mipmaps on GPU rendered textures.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.