Erode questions

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Urt
Posts: 8
Joined: Wed Jan 11, 2017 3:33 am
Location: Portland, Oregon

Erode questions

Postby Urt » Fri Aug 04, 2017 7:17 pm

Loving the new multiplayer erode snapshot and have a couple questions. I apologize if these are answer somewhere else.

1. Is erode based on real life erosion? In other words, does a 250 gunned in first gear erode more than a 450 that is just coasting with the clutch in?

2. If you join a race in warmup mode do you still contribute to the erosion of the track even though you are invisible to other players?

3. When will it be on other servers? Can people implement it now or are we only testing on that one server? (official.mxslobby.com:19801)

4. Do the updates affect the single player erode?

thanks for your time!

jlv
Site Admin
Posts: 12355
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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Re: Erode questions

Postby jlv » Sat Aug 05, 2017 1:48 am

1. It's based on the force the bike is putting into the ground. A heavier bike with more power should have more effect.

2. Not unless there's an embarrassing bug I didn't notice.

3. Here are the server links:

Linux: http://mxsimulator.com/snapshots/mxserver-2017-07-27-1357
Win32: http://mxsimulator.com/snapshots/mxserver-2017-07-27-1357.exe

You can set the erode value with --erode x on the command line or "server,erode x" online.

4. Single player erode is the same as it was before aside from not hurting the framerate as much with the current snapshot.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

Urt
Posts: 8
Joined: Wed Jan 11, 2017 3:33 am
Location: Portland, Oregon

Re: Erode questions

Postby Urt » Sat Aug 05, 2017 7:10 am

Thank you for answering so quickly! This is making the game so much more dynamic. Erode adds so much because each lap is diff now.


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