So I've been wanting to make the erode in my single player races more precise and more like the width of the tire in the game. Wondering if anyone could explain to me the different tileinfo commands to do this?
This is my batch file
Set MX_ERODE_DEPTH=1
set MX_ERODE_LOWER=50
set MX_ERODE_UPPER=150
set MX_ERODE_DISPLACEMENT=100
set MX_ERODE_RADIUS=3
set MX_ERODE_MAX_SLOPE=0..65
mx-2017-12-13-1374.exe --erode 24
Any help is appreciated!
Erode .Bat Files
Re: Erode .Bat Files
The erode_* settings go in the tileinfo file for the track. They aren't environment variables.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Erode .Bat Files
But when I change these values in my batch files it does change the erode. I was wondering how each value effects these changes.jlv wrote:The erode_* settings go in the tileinfo file for the track. They aren't environment variables.
Re: Erode .Bat Files
The only thing the game will notice is the --erode setting. It never looks at those environment variables.
There are explanations of the variables in the tileinfo topic.
There are explanations of the variables in the tileinfo topic.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.