Erode .Bat Files

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taylorsmx
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Erode .Bat Files

Postby taylorsmx » Sat Feb 17, 2018 5:40 pm

So I've been wanting to make the erode in my single player races more precise and more like the width of the tire in the game. Wondering if anyone could explain to me the different tileinfo commands to do this?

This is my batch file

Set MX_ERODE_DEPTH=1
set MX_ERODE_LOWER=50
set MX_ERODE_UPPER=150
set MX_ERODE_DISPLACEMENT=100
set MX_ERODE_RADIUS=3
set MX_ERODE_MAX_SLOPE=0..65
mx-2017-12-13-1374.exe --erode 24

Any help is appreciated!

jlv
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Re: Erode .Bat Files

Postby jlv » Sun Feb 18, 2018 2:50 am

The erode_* settings go in the tileinfo file for the track. They aren't environment variables.
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taylorsmx
Posts: 7
Joined: Wed Nov 15, 2017 7:01 am
Team: Privateer

Re: Erode .Bat Files

Postby taylorsmx » Sun Feb 18, 2018 6:40 pm

jlv wrote:The erode_* settings go in the tileinfo file for the track. They aren't environment variables.

But when I change these values in my batch files it does change the erode. I was wondering how each value effects these changes.

jlv
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Re: Erode .Bat Files

Postby jlv » Mon Feb 19, 2018 1:48 am

The only thing the game will notice is the --erode setting. It never looks at those environment variables.

There are explanations of the variables in the tileinfo topic.
Josh Vanderhoof
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.


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