Ground Mipmaps Causing large grain

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Ground Mipmaps Causing large grain

Postby AtlasZoor » Fri Jun 01, 2018 8:00 pm

So I was fiddling around with my game and was trying to make this game look as best as it could and I disabled ground mipmaps. I restarted my game and everything is super grainy. Its hard to tell on the image but its very grainy. I want keep it off because it gets rid of the weird lines that the mipmaps cause. Anyway Its not a huge problem just wondering if anyone has gotten a fix for it because I really want this game to look good. :D

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Re: Ground Mipmaps Causing large grain

Postby Wahlamt » Fri Jun 01, 2018 9:10 pm

Turn on anisotropic filtering for mxs (nvidia control panel) and you'll get rid of that. Applies for better quality when having mipmaps enabled too. They get MUCH less blurry far away.

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