game crashing after 5 min of play

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AlexDodson
Posts: 4
Joined: Mon Jun 04, 2018 5:58 am
Team: Dodson Racing

game crashing after 5 min of play

Postby AlexDodson » Mon Jun 04, 2018 6:06 am

hello my game crashes after i play for like 5 min it starts stuttering and says mx.exe has stopped working please help

jlv
Site Admin
Posts: 12747
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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Re: game crashing after 5 min of play

Postby jlv » Tue Jun 05, 2018 2:56 am

Can you post your lastlog.txt file? Here's how to locate it:

1. Open a file explorer window.
2. Click in the location bar where it shows the current folder.
3. Type %localappdata% and press enter.
4. Open the "MX Simulator" folder. "lastlog.txt" should be in there.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

AlexDodson
Posts: 4
Joined: Mon Jun 04, 2018 5:58 am
Team: Dodson Racing

Re: game crashing after 5 min of play

Postby AlexDodson » Tue Jun 05, 2018 3:15 am

[21:19:43.76] Logfile "C:/Users/User/AppData/Local/MX Simulator/lastlog.txt" opened
[21:19:43.76] JUGL 0.31
[21:19:43.77] MX Simulator version Version 1.12
[21:19:43.80] Display scaling disabled via SetProcessDpiAwareness
[21:19:43.81] Registry mode is 1920x1080x32@60hz
[21:19:43.81] Found mode 640x480x32@59hz
[21:19:43.81] Found mode 720x480x32@60hz
[21:19:43.81] Found mode 720x576x32@50hz
[21:19:43.82] Found mode 800x600x32@60hz
[21:19:43.82] Found mode 1024x768x32@60hz
[21:19:43.82] Found mode 1152x864x32@75hz
[21:19:43.82] Found mode 1176x664x32@50hz
[21:19:43.82] Found mode 1280x720x32@60hz
[21:19:43.82] Found mode 1280x768x32@60hz
[21:19:43.82] Found mode 1280x800x32@60hz
[21:19:43.82] Found mode 1280x960x32@60hz
[21:19:43.82] Found mode 1280x1024x32@60hz
[21:19:43.82] Found mode 1360x768x32@60hz
[21:19:43.82] Found mode 1366x768x32@60hz
[21:19:43.82] Found mode 1600x900x32@60hz
[21:19:43.82] Found mode 1600x1024x32@59hz
[21:19:43.82] Found mode 1680x1050x32@59hz
[21:19:43.82] Found mode 1768x992x32@25hz
[21:19:43.82] Found mode 1440x900x32@60hz
[21:19:43.82] Found mode 1400x1050x32@60hz
[21:19:43.83] Options:
[21:19:43.83] threaded: [off]
[21:19:43.83] Creating window
[21:19:43.86] Foregrounded and locked
[21:19:43.86] Creating DirectInput object
[21:19:43.88] DirectInput roll call...
[21:19:43.89] Controller (XBOX 360 For Windows) (Controller (XBOX 360 For Windows))
[21:19:43.89] 5 axes, 10 keys
[21:19:43.89] axis 0 is absolute
[21:19:43.89] axis 1 is absolute
[21:19:43.89] axis 2 is absolute
[21:19:43.89] axis 3 is absolute
[21:19:43.89] axis 4 is absolute
[21:19:43.89] Adding axis "Controller(XBOX360ForWindows) axis 0"
[21:19:43.89] Adding axis "Controller(XBOX360ForWindows) axis 1"
[21:19:43.89] Adding axis "Controller(XBOX360ForWindows) axis 2"
[21:19:43.89] Adding axis "Controller(XBOX360ForWindows) axis 3"
[21:19:43.89] Adding axis "Controller(XBOX360ForWindows) axis 4"
[21:19:43.89] End of DirectInput roll call
[21:19:43.89] Choosing pixel format
[21:19:44.17] Setting pixel format 9
[21:19:44.17] Creating OpenGL context
[21:19:44.28] 4 texture units
[21:19:44.28] GL_VENDOR: NVIDIA Corporation
[21:19:44.28] GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
[21:19:44.28] GL_VERSION: 4.6.0 NVIDIA 388.31
[21:19:44.28] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters 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GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count 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[21:19:44.40] Ahoy matey!
[21:19:46.09] Resetting
[21:19:46.11] Remembering lines
[21:19:46.14] Cleaning up
[21:19:46.14] Deallocating bikes
[21:19:46.14] Finished deallocating bikes
[21:19:46.17] Scanning
[21:19:46.22] Loading lighting
[21:19:46.41] Loading terrain
[21:19:46.55] Terrain texture rendering with TexSubImage
[21:19:46.55] Loading shading
[21:19:46.57] Loading shadows
[21:19:46.61] Loading tileinfo
[21:19:46.76] Loading tilemap
[21:19:47.26] Loading flaggers
[21:19:47.46] Loading billboards
[21:19:47.54] Loading statues
[21:19:47.93] Loading map
[21:19:47.96] Analyzing lines
[21:19:47.97] Loading bikes
[21:19:48.55] 35 MB texture memory used
[21:19:48.55] Max loading delay was 0.579000 (Loading bikes)
[21:19:48.55] Setting working set range to 1073741824 - 2113929215
[21:19:48.55] Working set successfully updated
[21:25:45.77] Integrity check failed - 'zzzz.saf' (offset 0xc41abdef) - counterfeit or damaged file












I was using the free version of the game however i uninstalled it and bought the game and it still does this i can show pop if needed

jlv
Site Admin
Posts: 12747
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: game crashing after 5 min of play

Postby jlv » Tue Jun 05, 2018 3:49 am

Pirated software will mess up your system. Don't use it. Do this to get rid of the pirate files that will affect MXS:

1. Open a file explorer window.
2. Click in the location bar where it shows the current folder.
3. Type %localappdata% and press enter.
4. Delete the "MX Simulator" folder.
5. Open "C:\Program Files (x86)" and delete the "MX Simulator" folder.
6. Reinstall the game using the BMT Micro link and key.

It might be a good idea to do a full reformat and OS reinstall just to be safe but that's up to you.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

AlexDodson
Posts: 4
Joined: Mon Jun 04, 2018 5:58 am
Team: Dodson Racing

Re: game crashing after 5 min of play

Postby AlexDodson » Tue Jun 05, 2018 3:56 am

so if this does not work reinstalling windows will fix it?

jlv
Site Admin
Posts: 12747
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: game crashing after 5 min of play

Postby jlv » Wed Jun 06, 2018 2:24 am

You probably just need to clear the folders the game uses for the game itself. Reinstalling Windows would be a precaution because your system has run pirated software which is usually full of viruses.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.


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