Model Smooth Shading Instead of Flat (Sign Machine Broke)

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Smidly
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Model Smooth Shading Instead of Flat (Sign Machine Broke)

Postby Smidly » Mon May 06, 2019 1:16 am

I tried making a sign that's like the Glen Helen one but it makes the shading all weird instead of smooth. I made the shading flat in blender but it doesn't change it.
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Re: Model Smooth Shading Instead of Flat (Sign Machine Broke)

Postby jlv » Mon May 06, 2019 2:00 am

I'd recommend using an edgesplit modifier.
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Re: Model Smooth Shading Instead of Flat (Sign Machine Broke)

Postby aeffertz » Mon May 06, 2019 2:07 am

Clicking smooth shading in blender will give an accurate example of how the shading will look in MX Sim. It will always try to smooth it. Like JLV said, you can edge split the model to create hard edges.
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Smidly
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Re: Model Smooth Shading Instead of Flat (Sign Machine Broke)

Postby Smidly » Mon May 06, 2019 3:31 am

jlv wrote:I'd recommend using an edgesplit modifier.

Thanks dawg :D
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