
Has anyone cracked the code on a translucent goggle lens? I've been pinging back and forth between unsatisfactory results for about an hour over here.
On the left, I've got a transparent lens via an 85% opaque diffuse map, but the transparent object kills all objects behind it. The right side has a 0% opaque diffuse with reflections only dependent on material settings. My ideal result would be a material that allows me to set a color for the lens (left) that will be semitransparent and show my beautiful eyes (right) so I can approximate a real lens. I've seen screenshots that seem to have it right, but this is an easily faked effect. Is there any way to achieve what I'm going for here?
These are my materials settings, pretty much stolen from Benji's TLD SE3. I've gotten no good results using transparency settings.
