Game is unplayable GPU Driver Issue!
Posted: Tue Feb 16, 2021 6:12 pm
Ok, so i already have this problem for maybe 3-4 Month. When i start the game my Menu has 1 maybe 2 FPS....and Ingame it gets even worse. For a short time it helped to completley uninstall the GPU Driver via a DDU. Well...I could play MXS but every other game doesnt work so i had to Uninstall for MXS and Reinstall for any other game, this was very annoying. But now even the DDU wont work anymore! I have an AMD RX 5700 with i 7 6700k. I saw other ppl haveing the same problem. Well even tho i partly know its my GPU the game now wont work no matter what i do i even tried wipeing windows and keep the GPU driver uninstalled. Even this wont work. Im 99% sure its a Problem with AMD but how can i or the creator fix it? Or did i just waste my money on this game ? Ill put my lastlog in here as well. I think it also shows its a problem with my GPU
PS: the first few weeks after i bought the game everything worked fine. I really hope to get some usefull advice. (Sorry for my broken english btw)
[42:37:19.34] Logfile "C:/Users/malte/AppData/Local/MX Simulator/lastlog.txt" opened
[42:37:19.34] JUGL 0.31
[42:37:19.34] MX Simulator version Version 1.13
[42:37:19.35] Display scaling disabled via SetProcessDpiAwareness
[42:37:19.35] Registry mode is 1920x1080x32@59hz
[42:37:19.36] Found mode 320x200x32@50hz
[42:37:19.36] Found mode 320x240x32@50hz
[42:37:19.36] Found mode 400x300x32@50hz
[42:37:19.36] Found mode 512x384x32@50hz
[42:37:19.36] Found mode 640x400x32@50hz
[42:37:19.36] Found mode 640x480x32@59hz
[42:37:19.36] Found mode 720x480x32@59hz
[42:37:19.36] Found mode 720x576x32@50hz
[42:37:19.36] Found mode 800x600x32@60hz
[42:37:19.36] Found mode 1024x768x32@59hz
[42:37:19.36] Found mode 1152x864x32@75hz
[42:37:19.36] Found mode 1280x600x32@50hz
[42:37:19.36] Found mode 1280x720x32@50hz
[42:37:19.36] Found mode 1280x768x32@50hz
[42:37:19.36] Found mode 1280x800x32@60hz
[42:37:19.36] Found mode 1280x960x32@50hz
[42:37:19.36] Found mode 1280x1024x32@59hz
[42:37:19.36] Found mode 1360x768x32@50hz
[42:37:19.36] Found mode 1366x768x32@50hz
[42:37:19.37] Found mode 1400x1050x32@59hz
[42:37:19.37] Found mode 1440x900x32@60hz
[42:37:19.37] Found mode 1600x900x32@59hz
[42:37:19.37] Found mode 1680x1050x32@59hz
[42:37:19.37] Options:
[42:37:19.37] threaded: [off]
[42:37:19.37] Creating window
[42:37:19.44] Foregrounded and locked
[42:37:19.44] Creating DirectInput object
[42:37:19.46] DirectInput roll call...
[42:37:19.48] Controller (Xbox One For Windows) (Controller (Xbox One For Windows))
[42:37:19.48] 5 axes, 16 keys
[42:37:19.48] axis 0 is absolute
[42:37:19.48] axis 1 is absolute
[42:37:19.48] axis 2 is absolute
[42:37:19.48] axis 3 is absolute
[42:37:19.48] axis 4 is absolute
[42:37:19.48] Adding axis "Controller(XboxOneForWindows) axis 0"
[42:37:19.48] Adding axis "Controller(XboxOneForWindows) axis 1"
[42:37:19.48] Adding axis "Controller(XboxOneForWindows) axis 2"
[42:37:19.48] Adding axis "Controller(XboxOneForWindows) axis 3"
[42:37:19.48] Adding axis "Controller(XboxOneForWindows) axis 4"
[42:37:19.48] End of DirectInput roll call
[42:37:19.48] Choosing pixel format
[42:37:19.49] Setting pixel format 4
[42:37:19.49] Creating OpenGL context
[42:37:19.54] Listing directories
[42:37:19.54] Listing archives
[42:37:19.55] Creating file list
[42:37:19.55] File index complete
[42:37:19.61] GL_VENDOR: Microsoft Corporation
[42:37:19.61] GL_RENDERER: GDI Generic
[42:37:19.61] GL_VERSION: 1.1.0
[42:37:19.61] GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[42:37:32.37] Resetting
[42:37:32.62] Remembering lines
[42:37:33.12] Cleaning up
[42:37:33.12] Deallocating bikes
[42:37:33.12] Finished deallocating bikes
[42:37:33.60] Scanning
[42:37:35.21] Loading lighting
[42:37:36.37] Loading terrain
[42:37:37.21] Terrain texture rendering with TexSubImage
[42:37:37.45] Loading shading
[42:37:37.97] Loading shadows
[42:37:38.47] Loading tileinfo
[42:37:39.12] Loading tilemap
[42:37:41.44] Loading flaggers
[42:37:42.12] Loading billboards
[42:37:42.97] Loading statues
[42:37:44.08] Loading map
[42:37:44.58] Analyzing lines
[42:37:45.08] Loading bikes
[42:37:46.48] 27 MB texture memory used
[42:37:46.48] Max loading delay was 0.866000 (Scanning)
[42:37:46.48] Setting working set range to 1073741824 - 2113929215
[42:37:46.48] Working set successfully updated
[42:37:46.48] Priority successfully set to high
[42:37:57.56] Deallocating bikes
[42:37:57.56] Finished deallocating bikes
[42:37:57.56] Deallocating track
[42:37:57.57] Finished deallocating track
[42:37:57.82] Freeing memory (1)
[42:37:58.06] Closing input devices
[42:37:58.32] Closing audio
[42:37:58.57] Writing config files
[42:37:58.82] Freeing memory (2)
[42:37:59.07] Freeing memory (3)
[42:37:59.32] Freeing file list
[42:37:59.57] Freeing memory (4)
[42:37:59.82] Deleting textures
[42:37:59.85] Deleting models
[42:37:59.85] Deleting OpenGL context
[42:37:59.85] Closing input devices
[42:37:59.85] Killing Controller(XboxOneForWindows)
[42:37:59.85] Destroying window
[42:37:59.92] Window shutdown complete
PS: the first few weeks after i bought the game everything worked fine. I really hope to get some usefull advice. (Sorry for my broken english btw)
[42:37:19.34] Logfile "C:/Users/malte/AppData/Local/MX Simulator/lastlog.txt" opened
[42:37:19.34] JUGL 0.31
[42:37:19.34] MX Simulator version Version 1.13
[42:37:19.35] Display scaling disabled via SetProcessDpiAwareness
[42:37:19.35] Registry mode is 1920x1080x32@59hz
[42:37:19.36] Found mode 320x200x32@50hz
[42:37:19.36] Found mode 320x240x32@50hz
[42:37:19.36] Found mode 400x300x32@50hz
[42:37:19.36] Found mode 512x384x32@50hz
[42:37:19.36] Found mode 640x400x32@50hz
[42:37:19.36] Found mode 640x480x32@59hz
[42:37:19.36] Found mode 720x480x32@59hz
[42:37:19.36] Found mode 720x576x32@50hz
[42:37:19.36] Found mode 800x600x32@60hz
[42:37:19.36] Found mode 1024x768x32@59hz
[42:37:19.36] Found mode 1152x864x32@75hz
[42:37:19.36] Found mode 1280x600x32@50hz
[42:37:19.36] Found mode 1280x720x32@50hz
[42:37:19.36] Found mode 1280x768x32@50hz
[42:37:19.36] Found mode 1280x800x32@60hz
[42:37:19.36] Found mode 1280x960x32@50hz
[42:37:19.36] Found mode 1280x1024x32@59hz
[42:37:19.36] Found mode 1360x768x32@50hz
[42:37:19.36] Found mode 1366x768x32@50hz
[42:37:19.37] Found mode 1400x1050x32@59hz
[42:37:19.37] Found mode 1440x900x32@60hz
[42:37:19.37] Found mode 1600x900x32@59hz
[42:37:19.37] Found mode 1680x1050x32@59hz
[42:37:19.37] Options:
[42:37:19.37] threaded: [off]
[42:37:19.37] Creating window
[42:37:19.44] Foregrounded and locked
[42:37:19.44] Creating DirectInput object
[42:37:19.46] DirectInput roll call...
[42:37:19.48] Controller (Xbox One For Windows) (Controller (Xbox One For Windows))
[42:37:19.48] 5 axes, 16 keys
[42:37:19.48] axis 0 is absolute
[42:37:19.48] axis 1 is absolute
[42:37:19.48] axis 2 is absolute
[42:37:19.48] axis 3 is absolute
[42:37:19.48] axis 4 is absolute
[42:37:19.48] Adding axis "Controller(XboxOneForWindows) axis 0"
[42:37:19.48] Adding axis "Controller(XboxOneForWindows) axis 1"
[42:37:19.48] Adding axis "Controller(XboxOneForWindows) axis 2"
[42:37:19.48] Adding axis "Controller(XboxOneForWindows) axis 3"
[42:37:19.48] Adding axis "Controller(XboxOneForWindows) axis 4"
[42:37:19.48] End of DirectInput roll call
[42:37:19.48] Choosing pixel format
[42:37:19.49] Setting pixel format 4
[42:37:19.49] Creating OpenGL context
[42:37:19.54] Listing directories
[42:37:19.54] Listing archives
[42:37:19.55] Creating file list
[42:37:19.55] File index complete
[42:37:19.61] GL_VENDOR: Microsoft Corporation
[42:37:19.61] GL_RENDERER: GDI Generic
[42:37:19.61] GL_VERSION: 1.1.0
[42:37:19.61] GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[42:37:32.37] Resetting
[42:37:32.62] Remembering lines
[42:37:33.12] Cleaning up
[42:37:33.12] Deallocating bikes
[42:37:33.12] Finished deallocating bikes
[42:37:33.60] Scanning
[42:37:35.21] Loading lighting
[42:37:36.37] Loading terrain
[42:37:37.21] Terrain texture rendering with TexSubImage
[42:37:37.45] Loading shading
[42:37:37.97] Loading shadows
[42:37:38.47] Loading tileinfo
[42:37:39.12] Loading tilemap
[42:37:41.44] Loading flaggers
[42:37:42.12] Loading billboards
[42:37:42.97] Loading statues
[42:37:44.08] Loading map
[42:37:44.58] Analyzing lines
[42:37:45.08] Loading bikes
[42:37:46.48] 27 MB texture memory used
[42:37:46.48] Max loading delay was 0.866000 (Scanning)
[42:37:46.48] Setting working set range to 1073741824 - 2113929215
[42:37:46.48] Working set successfully updated
[42:37:46.48] Priority successfully set to high
[42:37:57.56] Deallocating bikes
[42:37:57.56] Finished deallocating bikes
[42:37:57.56] Deallocating track
[42:37:57.57] Finished deallocating track
[42:37:57.82] Freeing memory (1)
[42:37:58.06] Closing input devices
[42:37:58.32] Closing audio
[42:37:58.57] Writing config files
[42:37:58.82] Freeing memory (2)
[42:37:59.07] Freeing memory (3)
[42:37:59.32] Freeing file list
[42:37:59.57] Freeing memory (4)
[42:37:59.82] Deleting textures
[42:37:59.85] Deleting models
[42:37:59.85] Deleting OpenGL context
[42:37:59.85] Closing input devices
[42:37:59.85] Killing Controller(XboxOneForWindows)
[42:37:59.85] Destroying window
[42:37:59.92] Window shutdown complete