POV-Ray Error Log
Code: Select all
Preset INI file is 'C:\USERS\JAKOB\DOCUMENTS\POV-RAY\V3.7\INI\QUICKRES.INI', section is '[4098, AA 0.3]'.
Preset source file is 'D:\MX Simulator Files\Shadows\shadow.pov'.
Rendering with 12 threads.
Parser Options
Input file: D:\MX Simulator Files\Shadows\shadow.pov
Remove bounds........On
Split unions.........Off
Library paths:
C:\Users\jakob\Documents\POV-Ray\v3.7\include
C:\WINDOWS\Fonts
Clock value: 0.000 (Animation off)
Image Output Options
Image resolution.....4098 by 4098 (rows 1 to 4098, columns 1 to 4098).
Output file..........D:\MX Simulator Files\Shadows\shadow.png, 24 bpp PNG
Dithering............Off
Graphic display......On (gamma: sRGB)
Mosaic preview.......Off
Continued trace......Off
Information Output Options
All Streams to console..........On
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
Parse Warning: Camera location to look_at direction and sky direction should be different. Using default/supplied right vector instead.
Possible Parse Error: Insufficient memory to allocate intermediate image storage.
Fatal error in parser: Out of memory.
Render failed
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CPU time used: kernel 2.16 seconds, user 23.97 seconds, total 26.13 seconds.
Elapsed time 27.58 seconds.
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Task Manager Performance Tab
Never had this issue on my pc back at home so I'm not sure as to the reasoning why this is happening.