most of the tracks, cannot be loaded?

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dani22
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most of the tracks, cannot be loaded?

Post by dani22 »

hey guys, well, when I try to play some supercross series tracks, when it says loading bikes, sudenlythe game gets close. I can only play anaheim 1. and also trying with enduro maxxis or something like that.

Do you think I have to delete/put some folder on mxsimulator personal folder?

thanks alot!
jlv
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Re: most of the tracks, cannot be loaded?

Post by jlv »

Post the lastlog.txt file after it happens. From the windows start menu, open All Programs, then MX Simulator, then MX Simulator Personal Folder. "lastlog.txt" should be in that folder.
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dani22
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Re: most of the tracks, cannot be loaded?

Post by dani22 »

:26:57.48] Logfile "C:/Documents and Settings/Administrador/Configuración local/Datos de programa/MX Simulator/lastlog.txt" opened
[0:26:57.48] JUGL 0.31
[0:26:57.50] Registry mode is 1440x900x32@60hz
[0:26:57.52] Found mode 320x200x8@60hz
[0:26:57.52] Found mode 320x200x16@60hz
[0:26:57.52] Found mode 320x200x32@60hz
[0:26:57.52] Found mode 320x240x8@60hz
[0:26:57.52] Found mode 320x240x16@60hz
[0:26:57.52] Found mode 320x240x32@60hz
[0:26:57.52] Found mode 400x300x8@60hz
[0:26:57.52] Found mode 400x300x16@60hz
[0:26:57.52] Found mode 400x300x32@60hz
[0:26:57.52] Found mode 512x384x8@60hz
[0:26:57.52] Found mode 512x384x16@60hz
[0:26:57.52] Found mode 512x384x32@60hz
[0:26:57.52] Found mode 640x400x8@60hz
[0:26:57.52] Found mode 640x400x16@60hz
[0:26:57.52] Found mode 640x400x32@60hz
[0:26:57.52] Found mode 640x480x8@60hz
[0:26:57.52] Found mode 640x480x16@60hz
[0:26:57.52] Found mode 640x480x32@60hz
[0:26:57.52] Found mode 720x480x8@60hz
[0:26:57.52] Found mode 720x480x16@60hz
[0:26:57.52] Found mode 720x480x32@60hz
[0:26:57.52] Found mode 800x600x8@56hz
[0:26:57.52] Found mode 800x600x16@56hz
[0:26:57.52] Found mode 800x600x32@56hz
[0:26:57.52] Found mode 848x480x8@60hz
[0:26:57.52] Found mode 848x480x16@60hz
[0:26:57.52] Found mode 848x480x32@60hz
[0:26:57.52] Found mode 1024x768x8@60hz
[0:26:57.52] Found mode 1024x768x16@60hz
[0:26:57.52] Found mode 1024x768x32@60hz
[0:26:57.52] Found mode 1152x864x8@60hz
[0:26:57.52] Found mode 1152x864x16@60hz
[0:26:57.52] Found mode 1152x864x32@60hz
[0:26:57.52] Found mode 1280x720x8@60hz
[0:26:57.52] Found mode 1280x720x16@60hz
[0:26:57.52] Found mode 1280x720x32@60hz
[0:26:57.52] Found mode 1280x768x8@60hz
[0:26:57.52] Found mode 1280x768x16@60hz
[0:26:57.52] Found mode 1280x768x32@60hz
[0:26:57.52] Found mode 1280x800x8@60hz
[0:26:57.52] Found mode 1280x800x16@60hz
[0:26:57.52] Found mode 1280x800x32@60hz
[0:26:57.52] Found mode 1360x768x8@60hz
[0:26:57.52] Found mode 1360x768x16@60hz
[0:26:57.52] Found mode 1360x768x32@60hz
[0:26:57.52] Found mode 1440x900x8@60hz
[0:26:57.52] Found mode 1440x900x16@60hz
[0:26:57.52] Found mode 640x480x4@1hz (ignored)
[0:26:57.52] Found mode 800x600x4@1hz (ignored)
[0:26:57.69] Options:
[0:26:57.69] threaded: [off]
[0:26:57.69] Creating window
[0:26:57.76] DirectInput roll call...
[0:26:57.77] Mouse (Mouse)
[0:26:57.77] 3 axes, 3 keys
[0:26:57.77] axis 0 is relative
[0:26:57.77] axis 1 is relative
[0:26:57.77] axis 2 is relative
[0:26:57.77] Teclado (Teclado)
[0:26:57.77] 0 axes, 128 keys
[0:26:57.77] End of DirectInput roll call
[0:26:57.98] Creating OpenGL context
[0:26:58.14] 8 texture units
[0:26:58.14] GL_VENDOR: ATI Technologies Inc.
[0:26:58.14] GL_RENDERER: ATI Radeon HD 2600 Series
[0:26:58.14] GL_VERSION: 2.1.7873 Release
[0:26:58.14] GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
[0:27:11.42] WM_SIZE message 320x200
[0:27:30.41] WM_SIZE message 720x480
[0:27:43.32] WM_SIZE message 1440x900
[0:27:49.10] Resetting...
[0:27:49.10] Remembering lines...
[0:27:49.10] Cleaning up...
[0:27:49.10] Deallocating bikes
[0:27:49.10] Finished deallocating bikes
[0:27:49.10] Loading track...
[0:28:01.02] Warning: Non power of 2 texture '@rider_head-ThorForce_spec.png'
[0:28:01.05] 85 MB texture memory used
[0:28:01.77] WM_SIZE message 0x0
[0:28:02.49] WM_SIZE message 1440x900


then.... what is the problem? NON power of 2 texture rider head thorforce_spec.png ??? should i change my helmet?lol
DJ99X
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Re: most of the tracks, cannot be loaded?

Post by DJ99X »

Bad dimensioned textures are automatically resized, so that is not a problem.

Is there more to that file? It just ends abruptly
dani22
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Re: most of the tracks, cannot be loaded?

Post by dani22 »

ya it ends like this, on race sometimes it works, but on timetrial never
jlv
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Re: most of the tracks, cannot be loaded?

Post by jlv »

You're running a pretty old OpenGL version. I'd try the 10.4 catalyst drivers.
Josh Vanderhoof
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dani22
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Location: SPAIN
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Re: most of the tracks, cannot be loaded?

Post by dani22 »

how should i do that?
yzmxer608
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Re: most of the tracks, cannot be loaded?

Post by yzmxer608 »

TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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