If I'm using one of Gio's skins for the Shoei or a skin named on the model he released, then the model is perfectly fine, even at low graphics. But if I'm using a skin on the model that DJ released in Phathry's template thread it has these weird splits where the wireframe ends. I'm wondering if there is any way to make the model in the first picture be fine just like the one in the second picture.
Model DJ released: The "split" is right at the top of the helmet, in the middle. And you can see it a little where the helmet meets the rubber stuff.
Model released by Gio: (with custom shader maps and skinning ofcourse)
Thanks in advance,
Tyler