"Splits" in Shoei Model.

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tyskorn
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Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

"Splits" in Shoei Model.

Post by tyskorn »

If I'm using one of Gio's skins for the Shoei or a skin named on the model he released, then the model is perfectly fine, even at low graphics. But if I'm using a skin on the model that DJ released in Phathry's template thread it has these weird splits where the wireframe ends. I'm wondering if there is any way to make the model in the first picture be fine just like the one in the second picture.

Model DJ released: The "split" is right at the top of the helmet, in the middle. And you can see it a little where the helmet meets the rubber stuff.
Image

Model released by Gio: (with custom shader maps and skinning ofcourse)
Image

Thanks in advance,
Tyler
DJ99X
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Re: "Splits" in Shoei Model.

Post by DJ99X »

Does the skin have an alpha background? If so, the alpha is bleeding into the rest of the skin at lower mip maps
tyskorn
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Re: "Splits" in Shoei Model.

Post by tyskorn »

That fixed it. Thanks man. Another quick question though. Should the background be a specific color or does it really matter?
Mona
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Re: "Splits" in Shoei Model.

Post by Mona »

It doesn't matter, as long as your skin covers the whole texture space. If it doesn't, the background color (or alpha) will show on the helmet, because it will be in the texture space.
tyskorn
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Re: "Splits" in Shoei Model.

Post by tyskorn »

Yeah, that's what I figured. Thanks guys.
DJ99X
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Re: "Splits" in Shoei Model.

Post by DJ99X »

Preferably, you would want the background colour to be similar to the helmet colour. But it doesnt matter all that much
Phathry25
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Re: "Splits" in Shoei Model.

Post by Phathry25 »

:( fail on my part.
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