Anisotropic Filter not effective enough

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DJ99X
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Anisotropic Filter not effective enough

Post by DJ99X »

No Anisotropic --> 2x ---> 16x
Image

Its weird that there is still considerable blurring at 16x. Its as if the mipmaps kick in too early. None of the other games I have are this bad.
jlv
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Re: Anisotropic Filter not effective enough

Post by jlv »

That looks about right for that texture. The only sharpness in it is at high frequencies which won't be visible at a distance.
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DJ99X
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Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Anisotropic Filter not effective enough

Post by DJ99X »

Right, so its just that the texture is too finely sharp?
jlv
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Re: Anisotropic Filter not effective enough

Post by jlv »

There's nothing wrong with the texture, it just doesn't have a lot of mid to low frequency sharpness. If you have a black and white checkerboad, it should be rendered as gray if the checks are much smaller than a pixel.
Image
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