I trying to get a rider model ingame, but it want show up ingame, and there isnt any basic tut, that show how to do it!
so some help would be nice!
Rider_Model ingame
Re: Rider_Model ingame
you need to get the model into blender and use the bone structure, to draw weight for the vertexes, then you need to export the model with jm2 export script
then name it as wrote in this thread and you have your rider model ingame
http://mxsimulator.com/benchracing3/vie ... =12&t=1862
then name it as wrote in this thread and you have your rider model ingame
http://mxsimulator.com/benchracing3/vie ... =12&t=1862
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Re: Rider_Model ingame
But it says like this, wen i export it to a .jm
Python script error:check console
Python script error:check console
Re: Rider_Model ingame
Where can we get the bone structure? Also i added vertex groups in the right area on my model and for some reason it was still transparent ingame :/ and what is the jm2 export script?p2sta wrote:you need to get the model into blender and use the bone structure, to draw weight for the vertexes, then you need to export the model with jm2 export script
then name it as wrote in this thread and you have your rider model ingame
http://mxsimulator.com/benchracing3/vie ... =12&t=1862
Re: Rider_Model ingame
I have the bone structure now, but how do i import it into my current rider model .blend file? ive tried just opening and it overwrites it and makes a new scene. Ive also tried exporting it as a .obj but when i import that it doesnt show up.
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- Posts: 177
- Joined: Fri May 07, 2010 7:24 pm
- Team: Privateer
Re: Rider_Model ingame
append or linkstevoktm wrote:I have the bone structure now, but how do i import it into my current rider model .blend file? ive tried just opening and it overwrites it and makes a new scene. Ive also tried exporting it as a .obj but when i import that it doesnt show up.