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Rider_Model ingame

Posted: Thu Jan 13, 2011 3:50 pm
by CapperMxFreak
I trying to get a rider model ingame, but it want show up ingame, and there isnt any basic tut, that show how to do it!

so some help would be nice! :wink:

Re: Rider_Model ingame

Posted: Thu Jan 13, 2011 4:21 pm
by p2sta
you need to get the model into blender and use the bone structure, to draw weight for the vertexes, then you need to export the model with jm2 export script ;)
then name it as wrote in this thread and you have your rider model ingame ;)
http://mxsimulator.com/benchracing3/vie ... =12&t=1862

Re: Rider_Model ingame

Posted: Fri Jan 14, 2011 7:54 pm
by CapperMxFreak
But it says like this, wen i export it to a .jm

Python script error:check console

:?

Re: Rider_Model ingame

Posted: Fri Jan 14, 2011 10:58 pm
by stevoktm
p2sta wrote:you need to get the model into blender and use the bone structure, to draw weight for the vertexes, then you need to export the model with jm2 export script ;)
then name it as wrote in this thread and you have your rider model ingame ;)
http://mxsimulator.com/benchracing3/vie ... =12&t=1862
Where can we get the bone structure? Also i added vertex groups in the right area on my model and for some reason it was still transparent ingame :/ and what is the jm2 export script?

Re: Rider_Model ingame

Posted: Fri Jan 14, 2011 11:33 pm
by stevoktm
I have the bone structure now, but how do i import it into my current rider model .blend file? ive tried just opening and it overwrites it and makes a new scene. Ive also tried exporting it as a .obj but when i import that it doesnt show up.

Re: Rider_Model ingame

Posted: Sat Jan 15, 2011 1:20 pm
by CapperMxFreak
stevoktm wrote:I have the bone structure now, but how do i import it into my current rider model .blend file? ive tried just opening and it overwrites it and makes a new scene. Ive also tried exporting it as a .obj but when i import that it doesnt show up.
append or link :D