James Webb wrote:Still trying to make a decent looking screen.
Something is wrong with the radial blur on your back tire. I'm not sure how the radial blur works exactly, but it looks to me like you blurred it the wrong direction
the problem is photoshop can't do the radial blur in "perspective" just in 2d, so if you use it on a wheel thats in a 60°angle from the camera, its gonna end up like this. If I may suggest use the smudge tool to do wheel blur on pictures like this, it looks better (needs a bit more time and patience tho)
You may want to use shaders when you do your shots. Your rider does not look good in either of your two shots that I've seen. If your computer can't handle it, turn your model geometric detail to 0 before showing the demo that you're getting the shot from, then, when you're ready to take the shot, turn it back up to 100
p2sta wrote:the problem is photoshop can't do the radial blur in "perspective" just in 2d, so if you use it on a wheel thats in a 60°angle from the camera, its gonna end up like this. If I may suggest use the smudge tool to do wheel blur on pictures like this, it looks better (needs a bit more time and patience tho)
I was trying to find a better way to get it done cause the angle but I couldn't seem to figure it out, I'll give the smudge tool a try thanks for the tip.
what filters are you guys using for your blurs, my just don't look as good or filters for anything, i feel like using just blurs is plain then anything else and its over done
You can normally just use a gaussian or lens blur. Lens flares tend to look a little cheesy. I would avoid Photoshop filters altogether. Color balance and contrast adjustment are usually good enough. I think your shot looks plain because the helmet cam angle is a little plain in itself.
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