Post your render for MXS here!

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John23
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Re: Post your render for MXS here!

Postby John23 » Tue Oct 17, 2017 10:51 pm

littlecrime wrote:Image

I'd take the scenery into account. The bars behind the bikes look like it's a handrail of some sort, so the bikes should be a lot bigger, or just a new scene. Look like toy bikes in this picture, size wise.
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Re: Post your render for MXS here!

Postby Jonas357 » Wed Oct 18, 2017 1:03 am


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DBRider251
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Re: Post your render for MXS here!

Postby DBRider251 » Sat Oct 21, 2017 2:22 am

Image
Image

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littlecrime
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Re: Post your render for MXS here!

Postby littlecrime » Sun Oct 22, 2017 1:13 pm

Image
Image
rendering for 2 client
LD render and skining you can donate me inhttps://www.paypal.me/algalintang
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manii20
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Re: Post your render for MXS here!

Postby manii20 » Tue Oct 24, 2017 6:47 am

P2sta's render of my graphics.
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Image

John23
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Re: Post your render for MXS here!

Postby John23 » Tue Oct 24, 2017 8:25 am

Nope. Not a render....not gonna believe it...
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littlecrime
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Re: Post your render for MXS here!

Postby littlecrime » Tue Oct 24, 2017 10:35 am

John23 wrote:Nope. Not a render....not gonna believe it...

thats is render man go to p2sta's facebook page and see the render you can ask to him that its render or not
LD render and skining you can donate me inhttps://www.paypal.me/algalintang
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MOTOZ293
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Re: Post your render for MXS here!

Postby MOTOZ293 » Tue Oct 24, 2017 10:58 am

John23 wrote:Nope. Not a render....not gonna believe it...

Retweet
littlecrime wrote:thats is render man go to p2sta's facebook page and see the render you can ask to him that its render or not
and we know it is but he’s so good it looks real
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littlecrime
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Re: Post your render for MXS here!

Postby littlecrime » Tue Oct 24, 2017 11:33 am

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try with 5% defuse map
LD render and skining you can donate me inhttps://www.paypal.me/algalintang
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MOTOZ293
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Re: Post your render for MXS here!

Postby MOTOZ293 » Tue Oct 24, 2017 3:04 pm

I like it, and I like how there are scratches in the plastics
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broland278
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Re: Post your render for MXS here!

Postby broland278 » Tue Oct 24, 2017 3:20 pm

should of turned off the cavity map
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John23
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Re: Post your render for MXS here!

Postby John23 » Tue Oct 24, 2017 7:07 pm

MOTOZ293 wrote:and we know it is but he’s so good it looks real

Do you know how P2sta get's such amazing detail out of the bikes? Is he using a different Ultra-High Poly model? Some things are just way too detailed for it to be the normal model.
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Aaron Hall
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Re: Post your render for MXS here!

Postby Aaron Hall » Tue Oct 24, 2017 8:08 pm

John23 wrote:
MOTOZ293 wrote:and we know it is but he’s so good it looks real

Do you know how P2sta get's such amazing detail out of the bikes? Is he using a different Ultra-High Poly model? Some things are just way too detailed for it to be the normal model.

He models all his models extremely high poly
Like my work donate here https://www.paypal.me/AaronHall16
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MOTOZ293
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Re: Post your render for MXS here!

Postby MOTOZ293 » Tue Oct 24, 2017 9:22 pm

Aaron Hall wrote:
John23 wrote:
MOTOZ293 wrote:and we know it is but he’s so good it looks real

Do you know how P2sta get's such amazing detail out of the bikes? Is he using a different Ultra-High Poly model? Some things are just way too detailed for it to be the normal model.

He models all his models extremely high poly

Lets just say theyre so high poly, that he said if he made them a lower poly for sim that it would take him almost 6 months.. He is on another level
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MOTOZ293
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Re: Post your render for MXS here!

Postby MOTOZ293 » Tue Oct 24, 2017 9:23 pm

MOTOZ293 wrote:
Aaron Hall wrote:
John23 wrote:Do you know how P2sta get's such amazing detail out of the bikes? Is he using a different Ultra-High Poly model? Some things are just way too detailed for it to be the normal model.

He models all his models extremely high poly

Lets just say theyre so high poly, that he said if he made them a lower poly for sim that it would take him almost 6 months.. He is on another level

dp, and they would be the highest poly model and most realistic sim would ever see
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