Post your render for MXS here!

Post your screenshots and videos here
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dirtmonkey63
Posts: 235
Joined: Sun Mar 31, 2013 3:49 am
Location: California

Re: Post your render for MXS here!

Post by dirtmonkey63 »

That is ridiculously amazing. Great job Benjii!
Pumaxcs
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Team: Kyle/Luiz
Location: Western, Kentucky

Re: Post your render for MXS here!

Post by Pumaxcs »

Solid effort. The positioning and lighting are so accurate and fluid looking. If I was to get nit-picky, and I mean digging really super deep, the arm closest to us looks a little out of whack and folded in the elbow and the wrist/hand seems off as well but it took a long time of staring before I found that. The things you did during the render like to the pipe and back of the boot UV that don't even show really made the video worth watching just to catch small details that I would have noticed most likely had they not been done but because it looks so natural its hard to appreciate. Watching something so little being caught then looking at the image again and seeing "Oh yeah, that looks way better that way" just gives a perspective to really enjoy the render completely.

Side note. I would pay obscene amounts of money to ever see a "in-engine" version look anything like this. It may not be a gameplay footage but even just to drool over a "best case possibility" for a game I'd do a lot of dirty and inappropriate things to make sure it happens.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
frankie
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Location: Rhodes,Greece

Re: Post your render for MXS here!

Post by frankie »

Benji i mean WOW, When i looked at the picture first i just though...ohh heres another sick render from a pro artist, then i saw the video and i actuarly enjoyed how u go in through detail for this perfect result to come up. Fantastic work man.
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mxbro65
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Re: Post your render for MXS here!

Post by mxbro65 »

dang benji u really killed it on that one
YZF-Mark
Crushed Dissenter
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Re: Post your render for MXS here!

Post by YZF-Mark »

GregDearman wrote:that looks incredible!
Please dude make a tutorial for us :) AWESOME WORK! The best render of have seen on MXS history!!! :D
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Benjii_D
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Re: Post your render for MXS here!

Post by Benjii_D »

Thanks guys means a lot! :D

About a tutorial. I thought about making one because it king hard figuring out some things but my englandish isn't that good you know, I'm just gonna sound like a moron :P
if I'm gonna do it I wanna do it good and it would turn out pretty bad
YZF-Mark
Crushed Dissenter
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Re: Post your render for MXS here!

Post by YZF-Mark »

Benjii_D wrote:Thanks guys means a lot! :D

About a tutorial. I thought about making one because it king hard figuring out some things but my englandish isn't that good you know, I'm just gonna sound like a moron :P
if I'm gonna do it I wanna do it good and it would turn out pretty bad
ah cmon man I wont judge your render skills are AMAZING! :)
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Jsemmens1997
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Team: Stance Moto
Location: Australia!!!!!!

Re: Post your render for MXS here!

Post by Jsemmens1997 »

You are very talented man. Great stuff :D :D
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vortexracingleader
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Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Post your render for MXS here!

Post by vortexracingleader »

No where near as nice as benjiis :P, but here is my whip render, btw benjii when i watched your video you used the color ramp for your spec map, then had it go into a emission node, why is that? ( also attempted to make some smoke, idk if i like how it came out )
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Benjii_D
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Re: Post your render for MXS here!

Post by Benjii_D »

The reason I used the emission was to get the raw values (not effected by shading or lighting) from the spec map then changing it with the colour ramp to get a result as close to mx simulator as possible. It should be some exact values to use for the colour ramp to translate from mx simulator/ blender internal values, but I havent expermented a lot with that might try figure that out some day. I kind a messed up some shit in the video tho. When I used the alpha to effect the hardness, I forgot to flip the black and white so whats supposed to be blurry reflections is sharp and the other way around. Technically it was a shit render but I guess most of it looks okay anyway, Always get stressed when I record and miss stupid things. And btw if you didn't notice in the video, I only used the emission while changing the values then plugged it back in the mix shader or harness value
vortexracingleader
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Re: Post your render for MXS here!

Post by vortexracingleader »

Hmm alright i see what you mean. thanks for the explanation, i need to implement that into my renders :P
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vortexracingleader
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Re: Post your render for MXS here!

Post by vortexracingleader »

redid some stuff with my nodes thanks to benjii :P.
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James Webb
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Re: Post your render for MXS here!

Post by James Webb »

Mr. Pama made a cool skin

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GoPro HD
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Re: Post your render for MXS here!

Post by GoPro HD »

that all black 6d looks sick too.
vortexracingleader
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Re: Post your render for MXS here!

Post by vortexracingleader »

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Working on setting up the rider to have more armatures to make more realistic poses
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