Post your render for MXS here!

Post your screenshots and videos here
Post Reply
tymx33
Posts: 206
Joined: Thu Nov 28, 2013 4:52 am
Team: PRD
Contact:

Re: Post your render for MXS here!

Post by tymx33 »

Image
this is like my 3rd render still learning but starting to like it
Alvo52
Posts: 134
Joined: Sat Mar 22, 2014 5:54 pm
Team: Concept Decals
Contact:

Re: Post your render for MXS here!

Post by Alvo52 »

tymx33 wrote:Image
this is like my 3rd render still learning but starting to like it
i like :D
[Image
Atom6246
Posts: 4000
Joined: Fri Jul 13, 2012 1:28 am

Re: Post your render for MXS here!

Post by Atom6246 »

Finally someone that posts something that looks good. I hate it when people post half ass'ed renders and expect people to like it. Good shit Ty
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Post your render for MXS here!

Post by John23 »

How does one make a render this good???? Do they use "cycles render" and nodes, or what? This is just amazing.

Image
jlv wrote:This post is useless.
tymx33
Posts: 206
Joined: Thu Nov 28, 2013 4:52 am
Team: PRD
Contact:

Re: Post your render for MXS here!

Post by tymx33 »

John23 wrote:How does one make a render this good???? Do they use "cycles render" and nodes, or what? This is just amazing.

Image
Image
dbaum25moto
Posts: 2013
Joined: Sun Aug 04, 2013 1:33 am
Team: DBD
Location: Indiana

Re: Post your render for MXS here!

Post by dbaum25moto »

tymx33 wrote:
John23 wrote:How does one make a render this good???? Do they use "cycles render" and nodes, or what? This is just amazing.

Image
Image
Image
Image
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Post your render for MXS here!

Post by John23 »

P2sta can do that good of renders? Holy sh**. That's crazy. I would love to see more of his work.
jlv wrote:This post is useless.
p2sta
Posts: 3281
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: Post your render for MXS here!

Post by p2sta »

you can CHECK ME here ;)
and thanks guys!
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Post your render for MXS here!

Post by John23 »

I just wanted to test out a render. I followed a Node tutorial for sim on youtube


All I did was copy his nodes as a baseline.

This is the render I got. I rendered it at 500 Samples. Do any of you have any tips on my node setup?

Image

Image

What do you think?

What can I change?
jlv wrote:This post is useless.
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Post your render for MXS here!

Post by John23 »

Here it is with all the parts on it.

Rendered using 600 Samples. I am rendering an image with 800 samples right now to see how it will look differently.

Image

Whatcha think?
jlv wrote:This post is useless.
model_90
Posts: 1055
Joined: Tue Jul 15, 2014 11:22 pm
Team: Heemlock

Re: Post your render for MXS here!

Post by model_90 »

not bad just got to work on lighting abit
Peters as sharp as a mouse dick-Ol' PizzaChet
Image
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Post your render for MXS here!

Post by John23 »

model_90 wrote:not bad just got to work on lighting abit
I read you can't use lamps for "Cycles Render". You have to use objects such as the cone. That is what I do. Where should I put the lighting to make it better?
jlv wrote:This post is useless.
vortexracingleader
Posts: 1195
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Post your render for MXS here!

Post by vortexracingleader »

John23 wrote:
model_90 wrote:not bad just got to work on lighting abit
I read you can't use lamps for "Cycles Render". You have to use objects such as the cone. That is what I do. Where should I put the lighting to make it better?
Alright time to break down cycles for ya... Cycles you use lamps for a outdoor scene such as this.. i used a sun lamp.. set the size to 0.005 and the strength at around 10-20.. i also use a hdri map ( some render scenes you can use either or but i tend to use both ).. lighting is a very complicated subject.. i still suck when it comes to lighting in my renders.. hdri maps are the way to go when lighting a scene.. a plane.. now that is something that is a little more complicated because i personally find it alot harder to get a cleaner looking result..but if you get that method down.. that is prob your best bet.. i would just look around the internet to find lighting tutorials.. and for nodes.. i use pretty much the same nodes for everything lol just mess around with the reflection.. im no where near as god like as benji with his complicated ass node setup :3 and my nodes dont use a spec map ( dont really understand how those work just yet )
For example this is used using 2 different methods.. the chain was used with just emission planes.. and the bike was used with hdri and sun lamp
Image
Image
Image
These are the basic nodes that i use.. again just mess with the values and you should achieve something similar to what i am making.. it just takes practice.. again this is not the holy grail of cycles.. its not like the set instructions on how to do its.. its just a tip and input sort of thing.. also its just a matter of what kind of scene your achieving.. and remember that Compostiting is also a big factor on turning a okay render to a amazing render.. so dont forget to take your stuff into Photoshop and mess with it.. tweak the colors add your background make the image the final image in photoshop.. also a big thing that bugs the hell out of me when people start to render is having there background lighting not match the actual render lighting.. so like you would have a nice sunset style lighting and you have a mid day background.. it wont look right.. so what ive been doing is planning out what i want the render to look like before i do it then go in and do it.. hope this helps you some
Image
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Post your render for MXS here!

Post by John23 »

vortexracingleader wrote:
John23 wrote:
model_90 wrote:not bad just got to work on lighting abit
I read you can't use lamps for "Cycles Render". You have to use objects such as the cone. That is what I do. Where should I put the lighting to make it better?
Alright time to break down cycles for ya... Cycles you use lamps for a outdoor scene such as this.. i used a sun lamp.. set the size to 0.005 and the strength at around 10-20.. i also use a hdri map ( some render scenes you can use either or but i tend to use both ).. lighting is a very complicated subject.. i still suck when it comes to lighting in my renders.. hdri maps are the way to go when lighting a scene.. a plane.. now that is something that is a little more complicated because i personally find it alot harder to get a cleaner looking result..but if you get that method down.. that is prob your best bet.. i would just look around the internet to find lighting tutorials.. and for nodes.. i use pretty much the same nodes for everything lol just mess around with the reflection.. im no where near as god like as benji with his complicated ass node setup :3 and my nodes dont use a spec map ( dont really understand how those work just yet )
For example this is used using 2 different methods.. the chain was used with just emission planes.. and the bike was used with hdri and sun lamp
Image
Image
Image
These are the basic nodes that i use.. again just mess with the values and you should achieve something similar to what i am making.. it just takes practice.. again this is not the holy grail of cycles.. its not like the set instructions on how to do its.. its just a tip and input sort of thing.. also its just a matter of what kind of scene your achieving.. and remember that Compostiting is also a big factor on turning a okay render to a amazing render.. so dont forget to take your stuff into Photoshop and mess with it.. tweak the colors add your background make the image the final image in photoshop.. also a big thing that bugs the hell out of me when people start to render is having there background lighting not match the actual render lighting.. so like you would have a nice sunset style lighting and you have a mid day background.. it wont look right.. so what ive been doing is planning out what i want the render to look like before i do it then go in and do it.. hope this helps you some
Wow. Thank you for that imput. I just have NO CLUE what each "shader" thing does. I just follow tutorials. Again, thank you.
jlv wrote:This post is useless.
vortexracingleader
Posts: 1195
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Post your render for MXS here!

Post by vortexracingleader »

http://wiki.blender.org/index.php/Doc:2 ... cles/Nodes
its a small read but i suggest that you go threw and just search what each nodes does.. will really really help when it comes to making your own
Image
Post Reply