On your normal image texture node, change it to non-color data. I like how you have the fresnel as the Fac for the reflections, you can also try this method where you edit the fresnel curve instead of just the IOR value: http://www.blendernation.com/2014/08/14 ... in-cycles/ A list of materials with their respective curve: http://refractiveindex.info/vortexracingleader wrote:Alright time to break down cycles for ya... Cycles you use lamps for a outdoor scene such as this.. i used a sun lamp.. set the size to 0.005 and the strength at around 10-20.. i also use a hdri map ( some render scenes you can use either or but i tend to use both ).. lighting is a very complicated subject.. i still suck when it comes to lighting in my renders.. hdri maps are the way to go when lighting a scene.. a plane.. now that is something that is a little more complicated because i personally find it alot harder to get a cleaner looking result..but if you get that method down.. that is prob your best bet.. i would just look around the internet to find lighting tutorials.. and for nodes.. i use pretty much the same nodes for everything lol just mess around with the reflection.. im no where near as god like as benji with his complicated ass node setup :3 and my nodes dont use a spec map ( dont really understand how those work just yet )John23 wrote:I read you can't use lamps for "Cycles Render". You have to use objects such as the cone. That is what I do. Where should I put the lighting to make it better?model_90 wrote:not bad just got to work on lighting abit
For example this is used using 2 different methods.. the chain was used with just emission planes.. and the bike was used with hdri and sun lamp
These are the basic nodes that i use.. again just mess with the values and you should achieve something similar to what i am making.. it just takes practice.. again this is not the holy grail of cycles.. its not like the set instructions on how to do its.. its just a tip and input sort of thing.. also its just a matter of what kind of scene your achieving.. and remember that Compostiting is also a big factor on turning a okay render to a amazing render.. so dont forget to take your stuff into Photoshop and mess with it.. tweak the colors add your background make the image the final image in photoshop.. also a big thing that bugs the hell out of me when people start to render is having there background lighting not match the actual render lighting.. so like you would have a nice sunset style lighting and you have a mid day background.. it wont look right.. so what ive been doing is planning out what i want the render to look like before i do it then go in and do it.. hope this helps you some
Post your render for MXS here!
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Re: Post your render for MXS here!
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Post your render for MXS here!
Thanks a ton nate! i will defiantly check try that out.. btw why would you have it at non color data.. i never found any differences of having them on or off

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Re: Post your render for MXS here!
When it's on color it does weird things with the way the light reacts, here's a quick example. First is set to color, second is non-color data.




TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Post your render for MXS here!
You gotta increase the radius of the lamp or whatever you're using, when its underscaled it shows them weird dots.

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Re: Post your render for MXS here!
Ahh i see..now that i looked at when i did this render here.. there was a major difference.. it had that weird lighting then when i changed it wham.. it looked good.. thanks a ton for that link nate.. it improved my materials.. still some things i need to work on.. but pretty happy on the result.. i could have done alooooooot better on the shadow but sadly dont have the time for it 
HD: http://postimg.org/image/u0mkqdr2v/


HD: http://postimg.org/image/u0mkqdr2v/


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Re: Post your render for MXS here!
that is an awesome render damien
Peters as sharp as a mouse dick-Ol' PizzaChet


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Re: Post your render for MXS here!
Damien, how many samples was this rendered at?
jlv wrote:This post is useless.
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Re: Post your render for MXS here!
like 500.. i only renderd the bike.. the rest is just photoshop work.. and yea atom.. i fucked up big time on it lol.. thanks guys
glad you like it!


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Re: Post your render for MXS here!
Thanks to Greg Dearman for the render
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