
Post your render for MXS here!
-
- Posts: 329
- Joined: Sat Apr 01, 2017 12:43 pm
- Location: Michigan
-
- Posts: 329
- Joined: Sat Apr 01, 2017 12:43 pm
- Location: Michigan
Re: Post your render for MXS here!
What can I change to improve?


-
- Posts: 48
- Joined: Tue Feb 06, 2018 7:06 am
- Team: privateer
- Location: France
- Contact:
-
- Posts: 329
- Joined: Sat Apr 01, 2017 12:43 pm
- Location: Michigan
Re: Post your render for MXS here!
If you don’t mind how do I do that lolInvert your norms
-
- Posts: 4039
- Joined: Sat Sep 06, 2014 7:01 am
- Team: Studio ATE
- Location: Wiscansin
Re: Post your render for MXS here!
Open the norm in your photo editing program and invert the red and green channels.hvpmvp wrote:If you don’t mind how do I do that lolInvert your norms

-
- Posts: 3633
- Joined: Mon Jul 30, 2012 9:56 am
- Team: MV Films
-
- Posts: 367
- Joined: Thu Feb 16, 2017 5:25 am
- Team: Team Nami
- Location: Oregon
Re: Post your render for MXS here!
Yea the nodes are easierJeremy150 wrote:can also invert the normal map with a node in blender

-
- Posts: 329
- Joined: Sat Apr 01, 2017 12:43 pm
- Location: Michigan
Re: Post your render for MXS here!
I got inverting the norms figured out, but what exactly does it do?Jeremy150 wrote:can also invert the normal map with a node in blender
-
- Posts: 3633
- Joined: Mon Jul 30, 2012 9:56 am
- Team: MV Films
Re: Post your render for MXS here!
Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.
-
- Posts: 329
- Joined: Sat Apr 01, 2017 12:43 pm
- Location: Michigan
Re: Post your render for MXS here!
Ah ok, I inverted them I think and it doesn't look better imo. I might have to mess with my nodes more though.Jeremy150 wrote:Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.

-
- Posts: 367
- Joined: Thu Feb 16, 2017 5:25 am
- Team: Team Nami
- Location: Oregon
Re: Post your render for MXS here!
Did you invert the norm with nodes? , cause it should look a lot betterhvpmvp wrote:Ah ok, I inverted them I think and it doesn't look better imo. I might have to mess with my nodes more though.Jeremy150 wrote:Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.

-
- Posts: 329
- Joined: Sat Apr 01, 2017 12:43 pm
- Location: Michigan
Re: Post your render for MXS here!
I did but I forgot to turn on non color data lolDariusP8 wrote:Did you invert the norm with nodes? , cause it should look a lot betterhvpmvp wrote:Ah ok, I inverted them I think and it doesn't look better imo. I might have to mess with my nodes more though.Jeremy150 wrote:Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.
-
- Posts: 329
- Joined: Sat Apr 01, 2017 12:43 pm
- Location: Michigan
Re: Post your render for MXS here!
Look better?


-
- Posts: 858
- Joined: Wed Feb 08, 2017 4:23 am