1. Render on higher samples/turn on denoiser. I use 1500 samples and denoiser.
2. Something is wrong with your norm, it's either on srgb or not inverted. Your norm should be on non color.
hvpmvp wrote: ↑Fri Jan 15, 2021 9:56 pm
Few things:
1. Render on higher samples/turn on denoiser. I use 1500 samples and denoiser.
2. Something is wrong with your norm, it's either on srgb or not inverted. Your norm should be on non color.
Thanks for the suggestions. I have trouble only on this scene with the grain of the render. My samples are actually on 1850 which technically should be way above what I need but I'm not sure.
All of the norms are inverted and on non color. I'm not sure about it being on srgb but I would appreciate it if you could help me out on it.
TeamHavocRacing wrote: ↑Mon Jul 13, 2026 4:06 pm
What about losers like this JLV? This is a prime example of someone who needs to be made an example of. Maybe an 12yr old would enjoy that.
InfernalKerr77 wrote: ↑Tue Jan 26, 2021 12:18 pm
quick render for Colb
y so smol
was too realistic so it was fucking up my pc when it was regular size, had to size it down
TeamHavocRacing wrote: ↑Mon Jul 13, 2026 4:06 pm
What about losers like this JLV? This is a prime example of someone who needs to be made an example of. Maybe an 12yr old would enjoy that.