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Re: Videos

Posted: Thu Oct 18, 2012 2:32 pm
by Jarone767
Looks great JLV! only question is it going to hurt slower computers?

Re: Videos

Posted: Thu Oct 18, 2012 6:34 pm
by LucMx23
Jarone767 wrote:Looks great JLV! only question is it going to hurt slower computers?
would interest me too :)

Re: Videos

Posted: Thu Oct 18, 2012 7:13 pm
by MxEliit
Find an demo from EMF on Highpoint!


Re: Videos

Posted: Thu Oct 18, 2012 7:24 pm
by MxEliit
I fail first time... but mansson help me out :D


Re: Videos

Posted: Thu Oct 18, 2012 9:29 pm
by DJ99X
Jarone767 wrote:Looks great JLV! only question is it going to hurt slower computers?
Of course it will. It will use a lot more texture memory for a start. You don't have to run it though

Re: Videos

Posted: Thu Oct 18, 2012 11:34 pm
by jlv
Ohagan75 wrote:Will you have to add stuff to your track to make that stuff work or not?
You have to add a line to the lighting file and make norm/spec maps for your decals. I didn't want to enable it by default since a lot of tracks depend on baked in shading.
Jarone767 wrote:Looks great JLV! only question is it going to hurt slower computers?
It uses 3 times as much texture memory for the terrain cache. I wanted to cheap out on the norm/spec maps by using lower resolution but it looked awful without full resolution.

Re: Videos

Posted: Fri Oct 19, 2012 4:39 am
by R0gersism
Still somewhat new to this game but here's a vid playing around on Southwick.

http://www.youtube.com/watch?v=7Kv9dYYJ ... ture=share

Re: Videos

Posted: Sun Oct 21, 2012 1:09 pm
by RK55
thank you JLV! that is so awesome! its no prob. for me, my pc can handle it easly

Re: Videos

Posted: Sun Oct 21, 2012 6:42 pm
by totorox
jlv wrote:You have to add a line to the lighting file and make norm/spec maps for your decals. I didn't want to enable it by default since a lot of tracks depend on baked in shading.
And what in this line plz ?

Re: Videos

Posted: Sun Oct 21, 2012 9:05 pm
by DJ99X
He hasn't released that snapshot yet

Re: Videos

Posted: Sun Oct 21, 2012 11:04 pm
by Shadow
richy34 wrote: so i need to make a file in the map where the fastlap demos are placed in?

i create a txt file name it tileinfo and put it to all documents and it still shows up as a txt document?
Oh sorry, missed this. :oops:
If it shows up as a txt document, means it still has the .txt file extension.

http://windows.microsoft.com/en-US/wind ... extensions
Here's how to make windows show the file extensions. You can then remove it from the tileinfo by simple clicking "rename" and then deleting the ".txt" from the filename's end.

And yes, you should have a folder called 2012.mxon.lommel where the fastlap demo for the track is. Place the tileinfo file there.

Re: Videos

Posted: Tue Oct 23, 2012 1:51 pm
by JumPerr

Re: Videos

Posted: Tue Oct 23, 2012 3:08 pm
by Garasaki
jlv wrote:
Shadow wrote:How much does it help in seeing small bumps and ruts that we have in nationals?
I don't think it will help that much. Looks pretty much the same unless there's a lot of specular.
barrington314 wrote:Im assuming this update will debut for sx 2013, JLV. ?
Definitely.
I think the spec and normals on the terrain look great, but they really amplify the appearance of riding "on" the dirt instead of "in" the dirt, if you know what I mean.

The last MVA game on PS3 really had that figured out.

Re: Videos

Posted: Wed Oct 24, 2012 3:43 pm
by Rm85#107

My new video. Enjoy!

Re: Videos

Posted: Fri Oct 26, 2012 3:46 am
by suzuki941
Rm85#107 wrote:
My new video. Enjoy!
Awesome edit bro, good job.
What song is that?