Re: Videos
Posted: Thu Oct 18, 2012 2:32 pm
Looks great JLV! only question is it going to hurt slower computers?
would interest me tooJarone767 wrote:Looks great JLV! only question is it going to hurt slower computers?
Of course it will. It will use a lot more texture memory for a start. You don't have to run it thoughJarone767 wrote:Looks great JLV! only question is it going to hurt slower computers?
You have to add a line to the lighting file and make norm/spec maps for your decals. I didn't want to enable it by default since a lot of tracks depend on baked in shading.Ohagan75 wrote:Will you have to add stuff to your track to make that stuff work or not?
It uses 3 times as much texture memory for the terrain cache. I wanted to cheap out on the norm/spec maps by using lower resolution but it looked awful without full resolution.Jarone767 wrote:Looks great JLV! only question is it going to hurt slower computers?
And what in this line plz ?jlv wrote:You have to add a line to the lighting file and make norm/spec maps for your decals. I didn't want to enable it by default since a lot of tracks depend on baked in shading.
Oh sorry, missed this.richy34 wrote: so i need to make a file in the map where the fastlap demos are placed in?
i create a txt file name it tileinfo and put it to all documents and it still shows up as a txt document?
I think the spec and normals on the terrain look great, but they really amplify the appearance of riding "on" the dirt instead of "in" the dirt, if you know what I mean.jlv wrote:I don't think it will help that much. Looks pretty much the same unless there's a lot of specular.Shadow wrote:How much does it help in seeing small bumps and ruts that we have in nationals?
Definitely.barrington314 wrote:Im assuming this update will debut for sx 2013, JLV. ?
Awesome edit bro, good job.Rm85#107 wrote:
My new video. Enjoy!