Post your screenshots and videos here
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
Post
by DJ99X » Thu Apr 24, 2008 4:28 am
mace-x
Posts: 2303 Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.
Post
by mace-x » Thu Apr 24, 2008 7:46 pm
but only appear the half of the images lol, tey are cutted :S
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Joe
Posts: 2971 Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada
Post
by Joe » Sun Apr 27, 2008 11:11 am
nice leatt and goggles they looks nice
ddmx
Posts: 5376 Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI
Post
by ddmx » Sun Apr 27, 2008 2:25 pm
I've modeled a few new helmets, one being the SixSixOne helmet, although DJ already did that one. I'm gonna do the Shoe v-moto next. They look sweet to say the least!
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
Post
by DJ99X » Mon Apr 28, 2008 9:12 am
Freestyle, with the right gear
EDIT- Hmmm, it doesn't have a pipe
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
Post
by DJ99X » Mon Apr 28, 2008 1:08 pm
Here's a tree I modelled with Gen3. Too bad it would be inefficient to use it cos it has too many faces (the model file is 300kb
)
Attachments
tree.jpg
(291.81 KiB) Downloaded 368 times
mace-x
Posts: 2303 Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.
Post
by mace-x » Mon Apr 28, 2008 7:54 pm
wow, nice gear dj, looks sick and even more qithh the team massacre bike
that tree looks great but what is the problem with the size? every model that you put on the track is 300kb?
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
Post
by DJ99X » Mon Apr 28, 2008 10:07 pm
Well the amount of faces it has will cause the processor or graphics card or whatever to take longer to render the tree, hence lag
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
Post
by DJ99X » Tue Apr 29, 2008 6:13 am
Hell yeah, we have handguards!
Attachments
handguards.jpg
(208.25 KiB) Downloaded 296 times
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
Post
by DJ99X » Tue Apr 29, 2008 6:35 am
40 man start (it ran at like 1 frame a second, horrendous!)
Attachments
40man.JPG
(45.3 KiB) Downloaded 289 times
Joe
Posts: 2971 Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada
Post
by Joe » Tue Apr 29, 2008 10:46 am
nice hand gards
mulishatroop88
Posts: 749 Joined: Mon Mar 17, 2008 6:47 pm
Team: Privateer
Location: Lake Havasu AZ
Post
by mulishatroop88 » Tue Apr 29, 2008 4:54 pm
ET PHONE HOME!! hahaha
pretty ok whip for the angle of the takeoff
4th gear lean it pop the clutch as your leaving the lip and try and work it out so you land lol
hard if your new to the game but pretty easy otherwise
Last edited by
mulishatroop88 on Wed Apr 30, 2008 5:21 am, edited 1 time in total.
WHOA THERE
mulishatroop88
Posts: 749 Joined: Mon Mar 17, 2008 6:47 pm
Team: Privateer
Location: Lake Havasu AZ
Post
by mulishatroop88 » Tue Apr 29, 2008 4:55 pm
MASSIVE WHIPPEDFLIP landed btw
WHOA THERE