Post your render for MXS here!

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littlecrime
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Re: Post your render for MXS here!

Postby littlecrime » Wed Oct 25, 2017 10:38 am

broland278 wrote:should of turned off the cavity map

What is cavity
LD render and skining you can donate me inhttps://www.paypal.me/algalintang
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Dumbbelly29
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Re: Post your render for MXS here!

Postby Dumbbelly29 » Wed Oct 25, 2017 12:48 pm

Image
Image

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broland278
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Re: Post your render for MXS here!

Postby broland278 » Wed Oct 25, 2017 12:52 pm

littlecrime wrote:
broland278 wrote:should of turned off the cavity map

What is cavity

when you rendered the Husky, you left the cutout norm turned on and i am guessing the cavity map on as well. The cutout norm makes the plastic have a pop out to mimic a decal laying on the plastics. The cavity map in the psd is sort of like an AO/edge map to kinda refine the edge of that cutout.(correct me if i am right Jeremy)

So for Jeremy's ktm and husq, if you render without graphics save out a separate norm with the cutout norm disabled and when you save your diffuse, turn off the cavity map
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broland278
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Re: Post your render for MXS here!

Postby broland278 » Wed Oct 25, 2017 12:52 pm

Dumbbelly29 wrote:Image

Its danky
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Jeremy150
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Re: Post your render for MXS here!

Postby Jeremy150 » Wed Oct 25, 2017 5:00 pm

broland278 wrote:
littlecrime wrote:What is cavity

when you rendered the Husky, you left the cutout norm turned on and i am guessing the cavity map on as well. The cutout norm makes the plastic have a pop out to mimic a decal laying on the plastics. The cavity map in the psd is sort of like an AO/edge map to kinda refine the edge of that cutout.(correct me if i am right Jeremy)...

Nah you nailed it.
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broland278
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Re: Post your render for MXS here!

Postby broland278 » Wed Oct 25, 2017 5:07 pm

Jeremy150 wrote:
broland278 wrote:
littlecrime wrote:What is cavity

when you rendered the Husky, you left the cutout norm turned on and i am guessing the cavity map on as well. The cutout norm makes the plastic have a pop out to mimic a decal laying on the plastics. The cavity map in the psd is sort of like an AO/edge map to kinda refine the edge of that cutout.(correct me if i am right Jeremy)...

Nah you nailed it.

perfect
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SprintCar2L
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Re: Post your render for MXS here!

Postby SprintCar2L » Thu Oct 26, 2017 12:53 pm

My first time doing a render. I am not sure why the background looks like that especially on the walls.
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GregDearman
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Re: Post your render for MXS here!

Postby GregDearman » Thu Oct 26, 2017 1:21 pm

SprintCar2L wrote:My first time doing a render. I am not sure why the background looks like that especially on the walls.
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Have a look into sampling dots, that’s what the white bits are

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mxerik336
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Re: Post your render for MXS here!

Postby mxerik336 » Thu Oct 26, 2017 2:01 pm

Render done by littlecrime
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broland278
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Re: Post your render for MXS here!

Postby broland278 » Thu Oct 26, 2017 2:48 pm

mxerik336 wrote:Render done by littlecrime
Image


what happened to the forks and exhaust? it looks a bit odd. Also you left the rib seat norm on
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littlecrime
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Re: Post your render for MXS here!

Postby littlecrime » Thu Oct 26, 2017 3:15 pm

broland278 wrote:
mxerik336 wrote:Render done by littlecrime
Image


what happened to the forks and exhaust? it looks a bit odd. Also you left the rib seat norm on

On exhaust and forks I make it like has been clean up from dirt. Yae I left it couse I don't have the norm
LD render and skining you can donate me inhttps://www.paypal.me/algalintang
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broland278
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Re: Post your render for MXS here!

Postby broland278 » Thu Oct 26, 2017 3:22 pm

littlecrime wrote:On exhaust and forks I make it like has been clean up from dirt. Yae I left it couse I don't have the norm


If you have the psd you can edit it, if you bought the model
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andremf63
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Re: Post your render for MXS here!

Postby andremf63 » Thu Oct 26, 2017 7:36 pm

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littlecrime
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Re: Post your render for MXS here!

Postby littlecrime » Thu Oct 26, 2017 10:48 pm

broland278 wrote:
littlecrime wrote:On exhaust and forks I make it like has been clean up from dirt. Yae I left it couse I don't have the norm


If you have the psd you can edit it, if you bought the model

I bought it but I don't know how to edit it btw I use material from poliigon that make look Like rreal
LD render and skining you can donate me inhttps://www.paypal.me/algalintang
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broland278
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Re: Post your render for MXS here!

Postby broland278 » Thu Oct 26, 2017 10:52 pm

littlecrime wrote:
broland278 wrote:
littlecrime wrote:On exhaust and forks I make it like has been clean up from dirt. Yae I left it couse I don't have the norm


If you have the psd you can edit it, if you bought the model

I bought it but I don't know how to edit it btw I use material from poliigon that make look Like rreal


you bought the model from jeremy? and i think that made it look less real
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