Post your render for MXS here!
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- Crushed Dissenter
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Re: Post your render for MXS here!
So much thanks to Alanas (Manitou) for that render!
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Re: Post your render for MXS here!
Jack if you read this - normal map seems to be inverted and why do people use the tyres with mirrored text, it looks pretty noobish
should be pretty sweet render once these are fixed Maybe make the stand bit smaller too
should be pretty sweet render once these are fixed Maybe make the stand bit smaller too
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- Posts: 2264
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Re: Post your render for MXS here!
Not to mention it's a 250 skin on a 450 model and the pipe skin is also messed up because it should be on the yosh not the pc version. I dont understand how so many people keep making these mistakes with the Honda renders. The yosh and 250 models are in the crf blend that DJ released along with the 450, it's just a matter of exporting the one you want.p2sta wrote:Jack if you read this - normal map seems to be inverted and why do people use the tyres with mirrored text, it looks pretty noobish
should be pretty sweet render once these are fixed Maybe make the stand bit smaller too
Re: Post your render for MXS here!
Most people probably don't know about the diffrent layers in blender.
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- Crushed Dissenter
- Posts: 1560
- Joined: Mon Dec 26, 2011 11:16 am
- Team: TattlerMX Honda
- Location: Netherlands
Re: Post your render for MXS here!
Who released that wheels?
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Re: Post your render for MXS here!
i believe it was mace-x in his husaberg pack, but they weren't his and he didn't have permission to do it, so he took the pack down
Re: Post your render for MXS here!
looks pretty nice
few suggestions - use alpha of the skin as opacity map as well to get rid of parts that are alpha cutted on the skin (chain guild thingie, etc)
make white parts more grayich on the skin, right now grips and seat are overexposed and try to add reflections to parts like plastics, frame etc, or if you have it like that already, place some white planes behind/above the camera to make it visible in the reflections
few suggestions - use alpha of the skin as opacity map as well to get rid of parts that are alpha cutted on the skin (chain guild thingie, etc)
make white parts more grayich on the skin, right now grips and seat are overexposed and try to add reflections to parts like plastics, frame etc, or if you have it like that already, place some white planes behind/above the camera to make it visible in the reflections
Re: Post your render for MXS here!
All these renders look fucking awesome but someone needs to make a new rider model (I would if my modeling was better), the current on is auschwitz mode and looks weird IMO.
Re: Post your render for MXS here!
Partly agree with that. And now it's really bothering me..Banksy wrote:but someone needs to make a new rider model (I would if my modeling was better), the current on is auschwitz mode and looks weird IMO.
IMO the rider model should be more like that one made for the mva REV.
If making a rider model isn't some hardcore thing I would seriously think about making one. Not sure but maybe after the Gas Gas project.
Sorry offtopic.
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Re: Post your render for MXS here!
HQ : http://eshack.esport-help.com/images/rendu2lpl.jpg
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HQ : http://eshack.esport-help.com/images/maximerxr.jpg
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HQ : http://eshack.esport-help.com/images/corentqlq.jpg