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Re: Post your render for MXS here!

Posted: Tue Oct 17, 2017 10:51 pm
by John23
littlecrime wrote: Image
I'd take the scenery into account. The bars behind the bikes look like it's a handrail of some sort, so the bikes should be a lot bigger, or just a new scene. Look like toy bikes in this picture, size wise.

Re: Post your render for MXS here!

Posted: Wed Oct 18, 2017 1:03 am
by Jonas357

Re: Post your render for MXS here!

Posted: Sat Oct 21, 2017 2:22 am
by DBRider251
Image

Re: Post your render for MXS here!

Posted: Sun Oct 22, 2017 1:13 pm
by littlecrime
Image
Image
rendering for 2 client

Re: Post your render for MXS here!

Posted: Tue Oct 24, 2017 6:47 am
by manii20
P2sta's render of my graphics.
Image

Re: Post your render for MXS here!

Posted: Tue Oct 24, 2017 8:25 am
by John23
Nope. Not a render....not gonna believe it...

Re: Post your render for MXS here!

Posted: Tue Oct 24, 2017 10:35 am
by littlecrime
John23 wrote:Nope. Not a render....not gonna believe it...
thats is render man go to p2sta's facebook page and see the render you can ask to him that its render or not

Re: Post your render for MXS here!

Posted: Tue Oct 24, 2017 10:58 am
by MOTOZ293
John23 wrote:Nope. Not a render....not gonna believe it...
Retweet
littlecrime wrote: thats is render man go to p2sta's facebook page and see the render you can ask to him that its render or not
and we know it is but he’s so good it looks real

Re: Post your render for MXS here!

Posted: Tue Oct 24, 2017 11:33 am
by littlecrime
Image
try with 5% defuse map

Re: Post your render for MXS here!

Posted: Tue Oct 24, 2017 3:04 pm
by MOTOZ293
I like it, and I like how there are scratches in the plastics

Re: Post your render for MXS here!

Posted: Tue Oct 24, 2017 3:20 pm
by broland278
should of turned off the cavity map

Re: Post your render for MXS here!

Posted: Tue Oct 24, 2017 7:07 pm
by John23
MOTOZ293 wrote:and we know it is but he’s so good it looks real
Do you know how P2sta get's such amazing detail out of the bikes? Is he using a different Ultra-High Poly model? Some things are just way too detailed for it to be the normal model.

Re: Post your render for MXS here!

Posted: Tue Oct 24, 2017 8:08 pm
by Aaron Hall
John23 wrote:
MOTOZ293 wrote:and we know it is but he’s so good it looks real
Do you know how P2sta get's such amazing detail out of the bikes? Is he using a different Ultra-High Poly model? Some things are just way too detailed for it to be the normal model.
He models all his models extremely high poly

Re: Post your render for MXS here!

Posted: Tue Oct 24, 2017 9:22 pm
by MOTOZ293
Aaron Hall wrote:
John23 wrote:
MOTOZ293 wrote:and we know it is but he’s so good it looks real
Do you know how P2sta get's such amazing detail out of the bikes? Is he using a different Ultra-High Poly model? Some things are just way too detailed for it to be the normal model.
He models all his models extremely high poly
Lets just say theyre so high poly, that he said if he made them a lower poly for sim that it would take him almost 6 months.. He is on another level

Re: Post your render for MXS here!

Posted: Tue Oct 24, 2017 9:23 pm
by MOTOZ293
MOTOZ293 wrote:
Aaron Hall wrote:
John23 wrote: Do you know how P2sta get's such amazing detail out of the bikes? Is he using a different Ultra-High Poly model? Some things are just way too detailed for it to be the normal model.
He models all his models extremely high poly
Lets just say theyre so high poly, that he said if he made them a lower poly for sim that it would take him almost 6 months.. He is on another level
dp, and they would be the highest poly model and most realistic sim would ever see