Post your render for MXS here!

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hvpmvp
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Re: Post your render for MXS here!

Postby hvpmvp » Wed Aug 14, 2019 7:30 pm

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bootsie
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Re: Post your render for MXS here!

Postby bootsie » Thu Aug 15, 2019 3:18 am

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hvpmvp
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Re: Post your render for MXS here!

Postby hvpmvp » Fri Aug 16, 2019 4:39 pm

What can I change to improve?
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askozenk
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Re: Post your render for MXS here!

Postby askozenk » Fri Aug 16, 2019 4:59 pm

hvpmvp wrote:What can I change to improve?
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Invert your norms
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hvpmvp
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Re: Post your render for MXS here!

Postby hvpmvp » Fri Aug 16, 2019 6:24 pm

Invert your norms

If you don’t mind how do I do that lol
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aeffertz
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Re: Post your render for MXS here!

Postby aeffertz » Fri Aug 16, 2019 11:35 pm

hvpmvp wrote:
Invert your norms

If you don’t mind how do I do that lol


Open the norm in your photo editing program and invert the red and green channels.
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Jeremy150
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Re: Post your render for MXS here!

Postby Jeremy150 » Fri Aug 16, 2019 11:40 pm

can also invert the normal map with a node in blender
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DariusP8
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Re: Post your render for MXS here!

Postby DariusP8 » Sat Aug 17, 2019 1:25 am

Jeremy150 wrote:can also invert the normal map with a node in blender

Yea the nodes are easier
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hvpmvp
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Re: Post your render for MXS here!

Postby hvpmvp » Sat Aug 17, 2019 8:19 pm

Jeremy150 wrote:can also invert the normal map with a node in blender

I got inverting the norms figured out, but what exactly does it do?
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Jeremy150
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Re: Post your render for MXS here!

Postby Jeremy150 » Sun Aug 18, 2019 12:36 am

Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.
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hvpmvp
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Re: Post your render for MXS here!

Postby hvpmvp » Sun Aug 18, 2019 12:45 am

Jeremy150 wrote:Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.

Ah ok, I inverted them I think and it doesn't look better imo. I might have to mess with my nodes more though.
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DariusP8
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Re: Post your render for MXS here!

Postby DariusP8 » Sun Aug 18, 2019 3:36 am

hvpmvp wrote:
Jeremy150 wrote:Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.

Ah ok, I inverted them I think and it doesn't look better imo. I might have to mess with my nodes more though.
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Did you invert the norm with nodes? , cause it should look a lot better
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hvpmvp
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Re: Post your render for MXS here!

Postby hvpmvp » Sun Aug 18, 2019 3:31 pm

DariusP8 wrote:
hvpmvp wrote:
Jeremy150 wrote:Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.

Ah ok, I inverted them I think and it doesn't look better imo. I might have to mess with my nodes more though.
Image

Did you invert the norm with nodes? , cause it should look a lot better

I did but I forgot to turn on non color data lol
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hvpmvp
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Re: Post your render for MXS here!

Postby hvpmvp » Sun Aug 18, 2019 4:18 pm

Look better?
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bootsie
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Re: Post your render for MXS here!

Postby bootsie » Sun Aug 18, 2019 4:31 pm

hvpmvp wrote:Look better?
Image

Henry thats dope


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