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Re: Post your render for MXS here!

Posted: Wed Aug 14, 2019 7:30 pm
by hvpmvp
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Re: Post your render for MXS here!

Posted: Thu Aug 15, 2019 3:18 am
by bootsie
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Re: Post your render for MXS here!

Posted: Fri Aug 16, 2019 4:39 pm
by hvpmvp
What can I change to improve?
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Re: Post your render for MXS here!

Posted: Fri Aug 16, 2019 4:59 pm
by askozenk
hvpmvp wrote:What can I change to improve?
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Invert your norms

Re: Post your render for MXS here!

Posted: Fri Aug 16, 2019 6:24 pm
by hvpmvp
Invert your norms
If you don’t mind how do I do that lol

Re: Post your render for MXS here!

Posted: Fri Aug 16, 2019 11:35 pm
by aeffertz
hvpmvp wrote:
Invert your norms
If you don’t mind how do I do that lol
Open the norm in your photo editing program and invert the red and green channels.

Re: Post your render for MXS here!

Posted: Fri Aug 16, 2019 11:40 pm
by Jeremy150
can also invert the normal map with a node in blender

Re: Post your render for MXS here!

Posted: Sat Aug 17, 2019 1:25 am
by DariusP8
Jeremy150 wrote:can also invert the normal map with a node in blender
Yea the nodes are easier

Re: Post your render for MXS here!

Posted: Sat Aug 17, 2019 8:19 pm
by hvpmvp
Jeremy150 wrote:can also invert the normal map with a node in blender
I got inverting the norms figured out, but what exactly does it do?

Re: Post your render for MXS here!

Posted: Sun Aug 18, 2019 12:36 am
by Jeremy150
Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.

Re: Post your render for MXS here!

Posted: Sun Aug 18, 2019 12:45 am
by hvpmvp
Jeremy150 wrote:Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.
Ah ok, I inverted them I think and it doesn't look better imo. I might have to mess with my nodes more though.
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Re: Post your render for MXS here!

Posted: Sun Aug 18, 2019 3:36 am
by DariusP8
hvpmvp wrote:
Jeremy150 wrote:Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.
Ah ok, I inverted them I think and it doesn't look better imo. I might have to mess with my nodes more though.
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Did you invert the norm with nodes? , cause it should look a lot better

Re: Post your render for MXS here!

Posted: Sun Aug 18, 2019 3:31 pm
by hvpmvp
DariusP8 wrote:
hvpmvp wrote:
Jeremy150 wrote:Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.
Ah ok, I inverted them I think and it doesn't look better imo. I might have to mess with my nodes more though.
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Did you invert the norm with nodes? , cause it should look a lot better
I did but I forgot to turn on non color data lol

Re: Post your render for MXS here!

Posted: Sun Aug 18, 2019 4:18 pm
by hvpmvp
Look better?
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Re: Post your render for MXS here!

Posted: Sun Aug 18, 2019 4:31 pm
by bootsie
hvpmvp wrote:Look better?
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Henry thats dope