Mx Simulator | Magnetic edit

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Tim.Scholtes#292
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Mx Simulator | Magnetic edit

Post by Tim.Scholtes#292 »

I'm still quite a beginner in editing. Let me know what you´re thinking
[youtube]https://www.youtube.com/watch?v=HzWTprw ... e=youtu.be[/youtube]
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JackGat369
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Re: Mx Simulator | Magnetic edit

Post by JackGat369 »

Good Job for a first one dude
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RhysHarris
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Re: Mx Simulator | Magnetic edit

Post by RhysHarris »

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kylemx322
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Re: Mx Simulator | Magnetic edit

Post by kylemx322 »

RhysHarris wrote:

When you rip the delb bikes and try to make an edit
For Custom replica track and compounds, Renders and GFX contact me @ https://www.facebook.com/KAWORKZ/
Hit up Delb for some sick stuff!!!
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Jakob Hubbard
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Re: Mx Simulator | Magnetic edit

Post by Jakob Hubbard »

kylemx322 wrote:When you rip the delb bikes and try to make an edit
When you're Kyle. :)
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Tim.Scholtes#292
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Re: Mx Simulator | Magnetic edit

Post by Tim.Scholtes#292 »

kylemx322 wrote:
RhysHarris wrote:

When you rip the delb bikes and try to make an edit
We did not rip it. We replicated it. For example, the Delb Yamaha has a different suspension or sprocket.
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kylemx322
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Re: Mx Simulator | Magnetic edit

Post by kylemx322 »

Tim.Scholtes#292 wrote:
kylemx322 wrote:
RhysHarris wrote:

When you rip the delb bikes and try to make an edit
We did not rip it. We replicated it. For example, the Delb Yamaha has a different suspension or sprocket.

Ohh im sorry i didn't know that if you change sprocket, or suspension, or even add minor detail, its classified "Not Ripped" LMFAO
For Custom replica track and compounds, Renders and GFX contact me @ https://www.facebook.com/KAWORKZ/
Hit up Delb for some sick stuff!!!
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Tim.Scholtes#292
Posts: 93
Joined: Tue Jun 28, 2016 3:45 pm
Team: JIBR
Location: Germany
Contact:

Re: Mx Simulator | Magnetic edit

Post by Tim.Scholtes#292 »

kylemx322 wrote:
Tim.Scholtes#292 wrote:
kylemx322 wrote:

When you rip the delb bikes and try to make an edit
We did not rip it. We replicated it. For example, the Delb Yamaha has a different suspension or sprocket.

Ohh im sorry i didn't know that if you change sprocket, or suspension, or even add minor detail, its classified "Not Ripped" LMFAO
Haha np
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Jakob Hubbard
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Re: Mx Simulator | Magnetic edit

Post by Jakob Hubbard »

Tim.Scholtes#292 wrote:
kylemx322 wrote:
Tim.Scholtes#292 wrote: We did not rip it. We replicated it. For example, the Delb Yamaha has a different suspension or sprocket.

Ohh im sorry i didn't know that if you change sprocket, or suspension, or even add minor detail, its classified "Not Ripped" LMFAO
Haha np
He was being sarcastic...
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kylemx322
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Re: Mx Simulator | Magnetic edit

Post by kylemx322 »

Jakob Hubbard wrote:
Tim.Scholtes#292 wrote:
kylemx322 wrote:

Ohh im sorry i didn't know that if you change sprocket, or suspension, or even add minor detail, its classified "Not Ripped" LMFAO
Haha np
He was being sarcastic...

Lmao they know they ripped it so there is nothing to say
For Custom replica track and compounds, Renders and GFX contact me @ https://www.facebook.com/KAWORKZ/
Hit up Delb for some sick stuff!!!
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