Mx Simulator - Jay Turner

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Fabio Guido
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Mx Simulator - Jay Turner

Postby Fabio Guido » Sun Mar 18, 2018 6:44 pm

Mx Simulator - Jay Turner
I'm happy to present you this new edit!
I hope you enjoy it!

https://www.youtube.com/watch?v=I7wKDYJVUJY&t=6s

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RH154
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Re: Mx Simulator - Jay Turner

Postby RH154 » Sun Mar 18, 2018 7:01 pm

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Jay_T99
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Re: Mx Simulator - Jay Turner

Postby Jay_T99 » Sun Mar 18, 2018 7:57 pm

Dope edit dude, thanks :D
Jay Turner 450 Pro | Discord: Jay Turner#5613
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Aaron Hall
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Re: Mx Simulator - Jay Turner

Postby Aaron Hall » Sun Mar 18, 2018 8:06 pm

Forget to turn shaders on?
maggett wrote:when JLV gives u a good dickslappin

Fabio Guido
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Re: Mx Simulator - Jay Turner

Postby Fabio Guido » Sun Mar 18, 2018 8:20 pm

Aaron Hall wrote:Forget to turn shaders on?

No why ?
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Jakob Hubbard
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Re: Mx Simulator - Jay Turner

Postby Jakob Hubbard » Sun Mar 18, 2018 9:31 pm

Fabio Guido wrote:
Aaron Hall wrote:Forget to turn shaders on?

No why ?

Turn your terrain rendering method to shaders/direct or shaders/copy next time. The reason those light spots are happening is because your terrain rendering method is either hardware or software or something else funky.
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Aaron Hall
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Re: Mx Simulator - Jay Turner

Postby Aaron Hall » Mon Mar 19, 2018 8:40 am

Jakob Hubbard wrote:Turn your terrain rendering method to shaders/direct or shaders/copy next time. The reason those light spots are happening is because your terrain rendering method is either hardware or software or something else funky.

Also the reason there is no shading on the rider
maggett wrote:when JLV gives u a good dickslappin

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Jakob Hubbard
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Re: Mx Simulator - Jay Turner

Postby Jakob Hubbard » Mon Mar 19, 2018 12:44 pm

Aaron Hall wrote:Also the reason there is no shading on the rider

Nah, probably has something to do with the spec maps on the actual gear. Terrain rendering method only has to do with the track. So if I had to guess, there's something wrong with the spec or norms.
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mxer433
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Re: Mx Simulator - Jay Turner

Postby mxer433 » Mon Mar 19, 2018 9:57 pm

Jakob Hubbard wrote:Nah, probably has something to do with the spec maps on the actual gear. Terrain rendering method only has to do with the track. So if I had to guess, there's something wrong with the spec or norms.

Nah, Everything is fine with the norms and spec, i tested and everything before making his update pack, everything is good. so its his method.
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