Mx Simulator - Jay Turner

Post your screenshots and videos here
Fabio Guido
Posts: 84
Joined: Tue Nov 21, 2017 10:47 am
Team: Hitcase
Contact:

Mx Simulator - Jay Turner

Postby Fabio Guido » Sun Mar 18, 2018 6:44 pm

Mx Simulator - Jay Turner
I'm happy to present you this new edit!
I hope you enjoy it!

https://www.youtube.com/watch?v=I7wKDYJVUJY&t=6s

Facebook : https://www.facebook.com/fabioguido732/
Discord : Fabio #9835
Image

User avatar
RH154
Posts: 223
Joined: Sun Jan 07, 2018 1:15 pm
Team: EZDecals/ilabb.com
Location: Northern Ireland

Re: Mx Simulator - Jay Turner

Postby RH154 » Sun Mar 18, 2018 7:01 pm

Image

Jay_T99
Posts: 246
Joined: Tue Dec 01, 2015 6:19 pm
Location: home

Re: Mx Simulator - Jay Turner

Postby Jay_T99 » Sun Mar 18, 2018 7:57 pm

Dope edit dude, thanks :D
Image

User avatar
Aaron Hall
Posts: 1218
Joined: Fri Sep 12, 2014 7:30 pm
Team: Architech
Location: 0161
Contact:

Re: Mx Simulator - Jay Turner

Postby Aaron Hall » Sun Mar 18, 2018 8:06 pm

Forget to turn shaders on?
maggett wrote:when JLV gives u a good dickslappin

ROSE822 wrote:braden carter die u inbred veggie cunt

Fabio Guido
Posts: 84
Joined: Tue Nov 21, 2017 10:47 am
Team: Hitcase
Contact:

Re: Mx Simulator - Jay Turner

Postby Fabio Guido » Sun Mar 18, 2018 8:20 pm

Aaron Hall wrote:Forget to turn shaders on?

No why ?
Image

User avatar
Jakob Hubbard
Posts: 581
Joined: Fri Nov 24, 2017 3:16 am
Team: BPC
Location: Cold

Re: Mx Simulator - Jay Turner

Postby Jakob Hubbard » Sun Mar 18, 2018 9:31 pm

Fabio Guido wrote:
Aaron Hall wrote:Forget to turn shaders on?

No why ?

Turn your terrain rendering method to shaders/direct or shaders/copy next time. The reason those light spots are happening is because your terrain rendering method is either hardware or software or something else funky.

User avatar
Aaron Hall
Posts: 1218
Joined: Fri Sep 12, 2014 7:30 pm
Team: Architech
Location: 0161
Contact:

Re: Mx Simulator - Jay Turner

Postby Aaron Hall » Mon Mar 19, 2018 8:40 am

Jakob Hubbard wrote:Turn your terrain rendering method to shaders/direct or shaders/copy next time. The reason those light spots are happening is because your terrain rendering method is either hardware or software or something else funky.

Also the reason there is no shading on the rider
maggett wrote:when JLV gives u a good dickslappin

ROSE822 wrote:braden carter die u inbred veggie cunt

User avatar
Jakob Hubbard
Posts: 581
Joined: Fri Nov 24, 2017 3:16 am
Team: BPC
Location: Cold

Re: Mx Simulator - Jay Turner

Postby Jakob Hubbard » Mon Mar 19, 2018 12:44 pm

Aaron Hall wrote:Also the reason there is no shading on the rider

Nah, probably has something to do with the spec maps on the actual gear. Terrain rendering method only has to do with the track. So if I had to guess, there's something wrong with the spec or norms.

User avatar
mxer433
Posts: 191
Joined: Wed May 14, 2014 3:19 am
Team: Rival Decal

Re: Mx Simulator - Jay Turner

Postby mxer433 » Mon Mar 19, 2018 9:57 pm

Jakob Hubbard wrote:Nah, probably has something to do with the spec maps on the actual gear. Terrain rendering method only has to do with the track. So if I had to guess, there's something wrong with the spec or norms.

Nah, Everything is fine with the norms and spec, i tested and everything before making his update pack, everything is good. so its his method.
Image


Return to “Media Room”

Who is online

Users browsing this forum: Ashe and 4 guests