post your screen shots of MXSim
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Re: post your screen shots of MXSim
Love this screenshot!Blake_901 wrote:
I'ts Christmas Eve muthafuckas...
Re: post your screen shots of MXSim
Haven't posted any screenshots in a while. Been working on skinning the Motostar Bikes for 2016, Digging the setup so far!!
Re: post your screen shots of MXSim
That is possiblep2sta wrote:easiest way to do stuff where you need to line up a logo or something is to bake it (not sure if blender can do it, i suppose it should be able to) in 3ds max, you unwrap it, use another plane UVWMap with different map channel, place the logo where you want it to be and bake a diffuse map on the unwrapped map channel, no stretching lines up perfectlyyzmxer608 wrote: That pipe... I'm interested in how the UV looks on the cap, trying to skin that FMF sticker on the YZF pipe after I unwrapped it wasn't fun, all warped like.
Or you can texture paint in on to a transparent texture.
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Re: post your screen shots of MXSim
Or you just place it in Ps, using the Wireframe for helpBenjii_D wrote:That is possiblep2sta wrote:easiest way to do stuff where you need to line up a logo or something is to bake it (not sure if blender can do it, i suppose it should be able to) in 3ds max, you unwrap it, use another plane UVWMap with different map channel, place the logo where you want it to be and bake a diffuse map on the unwrapped map channel, no stretching lines up perfectlyyzmxer608 wrote: That pipe... I'm interested in how the UV looks on the cap, trying to skin that FMF sticker on the YZF pipe after I unwrapped it wasn't fun, all warped like.
Or you can texture paint in on to a transparent texture.
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
Re: post your screen shots of MXSim
Thanks for the suggestions, never thought of that.Benjii_D wrote:That is possiblep2sta wrote:easiest way to do stuff where you need to line up a logo or something is to bake it (not sure if blender can do it, i suppose it should be able to) in 3ds max, you unwrap it, use another plane UVWMap with different map channel, place the logo where you want it to be and bake a diffuse map on the unwrapped map channel, no stretching lines up perfectlyyzmxer608 wrote: That pipe... I'm interested in how the UV looks on the cap, trying to skin that FMF sticker on the YZF pipe after I unwrapped it wasn't fun, all warped like.
Or you can texture paint in on to a transparent texture.
That's what I did, still looks kinda warped though.Andy_Hack wrote:Or you just place it in Ps, using the Wireframe for help
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: post your screen shots of MXSim
yeah, Benjii's right, thats one easy way too, i prefer the baking because i'm more familiar with the baking process. And of course you can manually place it, but its gonna take a while to get it lined up right plus if the unwrap is curved a bit, you will never end up with clean result.
Re: post your screen shots of MXSim
First post
i5 4690k 4.4ghzI Gigabyte GTX 960 l Asus Z97-K l 550w
Re: post your screen shots of MXSim
she be scrubbin side blender project chick rider model= monster chick
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Re: post your screen shots of MXSim
Haha cool! she looks a little big/oversized/wide/well built compared to the bike and normal girls. But still a sick model
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Re: post your screen shots of MXSim
Dude thats sick as fuck lolmx985 wrote:she be scrubbin side blender project chick rider model= monster chick
Re: post your screen shots of MXSim
Some more stuntriding
i5 4690k 4.4ghzI Gigabyte GTX 960 l Asus Z97-K l 550w