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Re: post your screen shots of MXSim

Posted: Sat Mar 18, 2017 4:11 pm
by mxismo
Image

Getting the hang of it i think :)

Re: post your screen shots of MXSim

Posted: Sat Mar 18, 2017 5:05 pm
by cale726
cale726 wrote:Image
I like this one better :D
New page new me

Re: post your screen shots of MXSim

Posted: Sat Mar 18, 2017 5:47 pm
by ColtonM
chaseb31 wrote:a surprise for outdoors you know who you are, thanks.

Image
Lmao

Re: post your screen shots of MXSim

Posted: Sat Mar 18, 2017 9:25 pm
by Ddavis
Nothing special, just enjoying some of the new tracks recently released :P

Image

Re: post your screen shots of MXSim

Posted: Sat Mar 18, 2017 10:10 pm
by chaseb31
ColtonM wrote:
chaseb31 wrote:a surprise for outdoors you know who you are, thanks.

Image
Lmao

Some special on our big for outdoors and thanking the dude who made it? is something funny?

Re: post your screen shots of MXSim

Posted: Sat Mar 18, 2017 10:41 pm
by Knight24_

Re: post your screen shots of MXSim

Posted: Sat Mar 18, 2017 11:00 pm
by yzmxer608
GregDearman wrote:
Benjii_D wrote:DP to stay on topic
Image
Are you sure you didn't mean to post this in the render thread? :lol:
This really shows off the power of the shader system, what the maps can do. Great work! I think fine tuning spec maps has been greatly overlooked so far compared to the normal maps. I played around a little bit with things on the Yamaha and it's cool to see what you can do, rather than just a solid color with one opacity across the whole map.

This also goes for the ground shaders, I think there's still a lot that's yet to be seen/done for the decal shaders.

Also I don't know if people have noticed, but since the forum switch embedded images no longer get cut off if they're too large, they are scaled to fit the width of the post, and can be seen in full size if opened separately.

Re: post your screen shots of MXSim

Posted: Sat Mar 18, 2017 11:01 pm
by AHeckman2
yzmxer608 wrote:
GregDearman wrote:
Benjii_D wrote:DP to stay on topic
Image
Are you sure you didn't mean to post this in the render thread? :lol:
This really shows off the power of the shader system, what the maps can do. Great work! I think fine tuning spec maps has been greatly overlooked so far compared to the normal maps. I played around a little bit with things on the Yamaha and it's cool to see what you can do, rather than just a solid color with one opacity across the whole map.

This also goes for the ground shaders, I think there's still a lot that's yet to be seen/done for the decal shaders.

Also I don't know if people have noticed, but since the forum switch embedded images no longer get cut off if they're too large, they are scaled to fit the width of the post, and can be seen in full size if opened separately.
that screenshot is still only 1280x720 :P

Re: post your screen shots of MXSim

Posted: Sun Mar 19, 2017 2:30 am
by ty casey
Image

Re: post your screen shots of MXSim

Posted: Sun Mar 19, 2017 2:30 am
by ty casey
Image

Re: post your screen shots of MXSim

Posted: Sun Mar 19, 2017 4:10 am
by skraks
Image

Re: post your screen shots of MXSim

Posted: Sun Mar 19, 2017 4:24 am
by ty casey
:wink:
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Re: post your screen shots of MXSim

Posted: Sun Mar 19, 2017 5:05 am
by Clfitty
Image

Re: post your screen shots of MXSim

Posted: Sun Mar 19, 2017 6:13 am
by reddead422
Image
MAJESTIC

Re: post your screen shots of MXSim

Posted: Sun Mar 19, 2017 6:15 am
by DrewHD
reddead422 wrote:Image
MAJESTIC
Average. Id add shadow's and stuff. ;)