Re: post your screen shots of MXSim
Posted: Sat Mar 18, 2017 4:11 pm
Getting the hang of it i think
New page new mecale726 wrote:I like this one better
Lmaochaseb31 wrote:a surprise for outdoors you know who you are, thanks.
ColtonM wrote:Lmaochaseb31 wrote:a surprise for outdoors you know who you are, thanks.
This really shows off the power of the shader system, what the maps can do. Great work! I think fine tuning spec maps has been greatly overlooked so far compared to the normal maps. I played around a little bit with things on the Yamaha and it's cool to see what you can do, rather than just a solid color with one opacity across the whole map.GregDearman wrote:Are you sure you didn't mean to post this in the render thread?Benjii_D wrote:DP to stay on topic
that screenshot is still only 1280x720yzmxer608 wrote:This really shows off the power of the shader system, what the maps can do. Great work! I think fine tuning spec maps has been greatly overlooked so far compared to the normal maps. I played around a little bit with things on the Yamaha and it's cool to see what you can do, rather than just a solid color with one opacity across the whole map.GregDearman wrote:Are you sure you didn't mean to post this in the render thread?Benjii_D wrote:DP to stay on topic
This also goes for the ground shaders, I think there's still a lot that's yet to be seen/done for the decal shaders.
Also I don't know if people have noticed, but since the forum switch embedded images no longer get cut off if they're too large, they are scaled to fit the width of the post, and can be seen in full size if opened separately.
Average. Id add shadow's and stuff.reddead422 wrote:
MAJESTIC