2016 EMF Pro & Amateur KennyRacing World MXSGP

Moderators: MXSEMF, Vojda, nioubie

Tristan.Botteram
Posts: 654
Joined: Mon Dec 29, 2014 12:28 pm
Team: MotoSport.com
Location: The Netherlands
Contact:

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by Tristan.Botteram »

Where can i find the dl link from Pietramurata?
Image
Wahlamt
Posts: 7956
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by Wahlamt »

I believe they are being uploaded, so they'll come soon.
M@xTizZz
Posts: 2753
Joined: Wed Jan 25, 2012 4:20 pm
Team: TizZy-Design
Location: France

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by M@xTizZz »

links added in the first post
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
Faltsu
Posts: 245
Joined: Fri Jul 12, 2013 3:42 pm
Location: Finland

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by Faltsu »

Track is great but im lagging even with the lowest version with 4 ppl on the server.. :evil:
Wahlamt
Posts: 7956
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by Wahlamt »

Faltsu wrote:Track is great but im lagging even with the lowest version with 4 ppl on the server.. :evil:
Do you see all the trees on the mountain-side?
ROSE822
Posts: 1430
Joined: Mon Mar 17, 2014 6:41 pm
Team: Hidden Design
Location: United Kingdom

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by ROSE822 »

i have lowest version aswell and getting some strange framedrops around the track... last week was fine...

No trees on mountain-side either
Image
RyanTurner
Posts: 450
Joined: Sun Aug 23, 2015 8:14 pm
Team: JIBR/Skullcandy
Location: United Kingdom

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by RyanTurner »

ROSE822 wrote:i have lowest version aswell and getting some strange framedrops around the track... last week was fine...

No trees on mountain-side either
Image
AHeckman2
Posts: 2920
Joined: Thu Aug 06, 2015 12:11 am
Team: Heckman Productions
Location: Michigan, USA
Contact:

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by AHeckman2 »

Um, not sure where to ask this, but was hoping to race this week, but I can't signup unless I have a official race number, so how do I get one since I can't select one from the website? And also, I plan to race the 450 Pro class so do I need to get a certain license for that?
Image
nickuzick
Posts: 3278
Joined: Mon Oct 14, 2013 9:42 pm
Location: Nova Scotia
Contact:

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by nickuzick »

AHeckman2 wrote:Um, not sure where to ask this, but was hoping to race this week, but I can't signup unless I have a official race number, so how do I get one since I can't select one from the website? And also, I plan to race the 450 Pro class so do I need to get a certain license for that?
Go into the "your account" section after you click system. Should be on the right hand side.
Image
AHeckman2
Posts: 2920
Joined: Thu Aug 06, 2015 12:11 am
Team: Heckman Productions
Location: Michigan, USA
Contact:

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by AHeckman2 »

nickuzick wrote:
AHeckman2 wrote:Um, not sure where to ask this, but was hoping to race this week, but I can't signup unless I have a official race number, so how do I get one since I can't select one from the website? And also, I plan to race the 450 Pro class so do I need to get a certain license for that?
Go into the "your account" section after you click system. Should be on the right hand side.
I requested a license, now what about the number situation? I'm not making a brand new skin set just for one race so my skins will have #292 on them. I can run a different # in game, but will be running 292 on my skins.
Image
Wahlamt
Posts: 7956
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by Wahlamt »

AHeckman2 wrote:I requested a license, now what about the number situation? I'm not making a brand new skin set just for one race so my skins will have #292 on them. I can run a different # in game, but will be running 292 on my skins.
The idea is to have same number on your gear as the one you're riding, it's a rule, but we won't be kicked people for it, we haven't yet, as long as you run your race number in the race.

Regarding the lag, I'm not quite sure about it, but I do think I know what the problem is, or at least possibly could be. When you have big height differences on a track, the more elevation difference on a small area, the more lag it will cause. I especially noticed this when making round 2 of skymadness. I had a 2049x2049px map at first, but that did not work at all, so I had to use a 1025x1025 one to be able to even play it with decent fps. With the environment around this track, I believe that the big mountain may cause it. I can be completely wrong, but that's one thing it could be. All for my explanation at this point.
ROSE822
Posts: 1430
Joined: Mon Mar 17, 2014 6:41 pm
Team: Hidden Design
Location: United Kingdom

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by ROSE822 »

Is there anyway we can remove the mountain? i see people on rf have done it for some tracks
Image
Wahlamt
Posts: 7956
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by Wahlamt »

ROSE822 wrote:Is there anyway we can remove the mountain? i see people on rf have done it for some tracks
The mountain is in the actual terrain, not a statue, therefor it is not possible the have it removed unfortunately. I would like to point out that we did not experience any lag during the making of the track, hence why it's still there.
manii20
Posts: 584
Joined: Mon Feb 15, 2016 11:17 pm

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by manii20 »

Track is really fun, bumps are smooth and it works really well with Mx Simulator. Last rounds bumps were a bit too sharp and didn't go well with the game physics. But yeah good work guys!
ROSE822
Posts: 1430
Joined: Mon Mar 17, 2014 6:41 pm
Team: Hidden Design
Location: United Kingdom

Re: 2016 EMF Pro & Amateur KennyRacing World MXSGP

Post by ROSE822 »

manii20 wrote:Track is really fun, bumps are smooth and it works really well with Mx Simulator. Last rounds bumps were a bit too sharp and didn't go well with the game physics. But yeah good work guys!
Image
Post Reply