DaleMullins873 wrote:
Has everyone forgot this is supposed to be a "Simulator".
This game is turning more arcade-like every day.
In classic Sonny Edmonson fashion, I'm gonna throw out my 2 cents where they weren't asked for and possibly don't even belong at all, but oh well, just gonna send it.
As much as I love the realism argument, and agree with it, I also disagree with it. While being a simulator, MX Simulator is also a game, and when I think of gaming, I think of fun. Some people's ideas of realism when creating tracks is not fun (to me at least). Do I want to be 8th gear wicked all the way around the track? No. Do I want to have to come to a complete stop just to go around a 180 in the inside rut? Absolutely not. I'm not saying any of the EMF tracks are like that, but that's just an example I've chosen. I do however disagree with some of the traction choices and rut sizes that EMF has been known to use in the past. I personally prefer the traction that rF uses and feel it could work wonders with some of EMF's tracks (which is why I'm ecstatic to get home and ride Agueda). So yeah, TL;DR, I prefer fun over realism