VUSTTOS wrote:Wahlamt wrote:Actually no. Just likelast years sx (when we didn't make the tracks and rf released then later sometimes), qualifying opens at that time, but the servers open when the tracks are out
Wahlamt wrote:It'll be released as soon as it's done. Don't you guys have SX to qualify for?
When you give answers like those ones I wonder if you are talking seriously or if you are laughing at us. I guess I don't catch the Swedish humor...
We sure aren't laughing. The 2nd one was sort of a joke, however we release the tracks as soon as they're finished. What I wanted to stress with the first comment was that the SX season last year seemed to work good for everyone (99% of the time), yet we didn't specifically when the track would be out. Personally (my own
personal opinion) is that if the track is out 24h in advance of the end of the qualifying, it's all good, everyone has a day to get their time in. However we wish that we'd be done sooner, but we're all up to stuff in real life. We try to do our best, I promise. Even though it doesn't at all times see like it at all times?
HarryWhite71 wrote:This is the last year of EMF Official Racing!?
We haven't really discussed it. But I can say that last year was close to be the last one. Seemingly a lot of people that chose to voice their opinions complains, while a minority says that the tracks are good. Even if it is a majority that gives us good comments, since we're humans, we're getting stuck on the negatives...
As for me, I don't do this for money. I want to make some kick ass tracks for the community to enjoy, just as Haggqvist and Rafagas did in 2013, I've always been inspired of them. As of now, I just feel like I want to make tracks that I like, not having to tie myself up for a whole season of stressing and trying to have a life outside of sim. This may be
my final year of MXSGP, but not my final year of trackmaking. That still has a long time to go.
M@xTizZz wrote:dp but forgot one thing, expect a shitty track as usual
Clarification: The track will be a track that we hope and wish you like.
VUSTTOS wrote:2- I've message you guys to help you with the tracks and you replied me by saying there's no need of it assuming you have everything under control.
I do remember getting a PM from you, and I still appreciate the offer. Offered help is always appreciated.
VUSTTOS wrote:So seems like you don't wanna make this thing better. If we pay for something, we deserve more respect.
We do want to make things better, but we also have our own visions of how things will be handled. For example, we had some discussions about how to build the tracks. We came to a mutual decision that we won't make any base of the tracks super rough like the Teutschenthal section everyone hated, but try to get everything to a better flow. I know this comment doesn't go together with Pingland, but that track seemed like popular demand wanted to be rough, therefor Justin made it (just clarifying my statement that's opposing itself, sort of).
Just as a general comment: We all have our own visions of how things should be. Me personally would love rough, tiny rutted slick tracks that simulate a real life difficult GP where you'd have to be on your toes, a lot. Those track would probably been poorly received and hated on, as they'd only appeal to a few guys.
Aaron Hall wrote:Don't know if its just me but i have noticed that it is just the AMs who mainly complain about the track being out 'late' but that's still a problem when you have an extra day to quali
Interesting observation. Haven't thought too much about it myself, but it seems possible that this is the case.
Aaron Hall wrote:I agree with people saying 'we paid this year we have a right to say whats wrong with the tracks', is 100% true but tracks will never improve without say what exactly was the problem and how they could improve.
This to me is also a core problem. Everyone has every right to give their opinions on a track, good or bad. Even if people love one of my tracks, I don't only want the "SICK TRACK BRO" comment, I want to know
what was good on it. Same goes with what wasn't, especially for the parts I was making. When you go into really and server and see the chat saying "Fuck this track", "Traction is aids", "Worst track ever" and those things, I have 0% more idea of how to improve the track. Yet with comments like that, I'm less motivated to know what I can do to improve it.
To everyone that has posted a comment explaining good and bad things without just being rude, big kudos. However if your first comment on a track is "Traction is bad, make it better", that person has set the bar of how much their later comments will weight in, for my own part at least. If you can't contribute and explain in what way the tracks can be improved, I won't spend too much time listening to what's being said. Just stressing that this isn't a comment towards anyone, just want everyone to give feedback on what they like and dislike on a track in a respectful manner, that's all I ask for.
Aaron Hall wrote:The traction might not be the best but i don't think i have ever seen someone who is complaining say maybe more friction or less and more traction maybe if some of you were to learn what each value meant in the traction file you may be able to give EMF some useful feedback other than 'traction's shit'
At least on a few tracks from last year, the traction was pretty close to rF traction (changes small enough where I don't think people would have noticed any difference in a side by side comparison) yet again we got bad things for the traction, where it seemed more enjoyed on the other side. This can partially be explained that we have different styles of making tracks. I've explained it to Justin once or twice at least how there is almost a "sweetspot" in traction where it just works. If you have a set of braking bumps: If you add too much traction, your bike will bounce around because it catches on everything it hits. If you have too little traction you'll instead slide out as the bumps will just make you slide. I've tried before going both over and under that sweetspot and it just makes the track a lot worse. Worse than having it either feel too grippy or too slippery (depending on who you ask).
Fun little sidenote I came to think about is that some people claim that they want to ride 1st because it's more of a simulator then, but you have to at the same time be able to enter a rut in 3rd gear wide open and rail it as well as grab a handfull out of a flat turn without loosing traction. While in the real world you'd gone over the rut and you'd highsided out of the turn (eventually slid out) because you can't just go super wide open on a hard packed track, perhaps in sand it'd be possible.
Aaron Hall wrote:People asking where the track is then it will not hurry EMF up because they are not going to release an unfinished track for you all to bitch more about. Now respect comes when you are respectful to someone else and they will respect you back but you won't get respect back if you moan, complain every week without useful feedback.
Mutual respect is always good as you say. I think all of us can work on it, even if it's good in some ways, you can always make it better.
VUSTTOS wrote:But if you still wonder why people ask for money back, ONE of the reasons may be because we raced in a 2016.5 version of the track so EMF had 1 year to basicly smooth a couple of braking bumps and add a couple objects
If we look in the 2017 nationals thread for rf, my (own) general sense was not that minor updates to a previously existing track was a problem, rather encouraged to have that over nothing. Also when people like the 2016 track a lot, why change too much of it?
Care to explain how you would go about building that corner to be less one lined?
This is my big question to everyone reading this. I'm personally struggling with this from time to time, I'd greatly appreciate and viable input in this area that may help me improve my tracks in making better line choices!
Big Smooth one3 wrote:Aaron Hall wrote:Now respect comes when you are respectful to someone else
Most insightful thing I've ever heard you say...and couldn't agree more.
maggett wrote:i love the GP's. yeah the tracks can be frustrating sometimes and annoying but the racing is usually fun once you slow down and dont try and do a hot lap every lap.
This is my personal approach to making tracks, to not be able to rail everything, but actually having to slow down in order to place the bike where you want.
maggett wrote:Hopefully you guys run the series next year and dont stop cause of some abuse from people who do not even know what effort goes into making the tracks. dont care if the track comes out the day before or not as long as we race lol
and the tracks look way better this year with the crowd and the stadium like thing from this weeks track
Thanks