Re: 2018 [NA region] Supercross series by MXSEMF
Posted: Fri Jan 12, 2018 5:17 am
Could you upload the 450 Main track like you did last week? Thanks!barrington314 wrote:.
Just practice more!
http://forum.mxsimulator.com/
Could you upload the 450 Main track like you did last week? Thanks!barrington314 wrote:.
http://www.mediafire.com/file/mys82148u ... 50main.rarLnxa wrote:Could you upload the 450 Main track like you did last week? Thanks!barrington314 wrote:.
I was talking this evening with some friends about possibly having jlv implement carry-over erode from race to race? I'm assuming this is possible? At the moment it feels like the higher the erode the more effect it has on computers, well what if we turn on erode at like .25 or .5 for the night show, and carry over erode from each race, by the time the mains begin, lines will have formed and probably be closer to the race lines they the ruts currently form. It feels like whichever lines is most common on the first lap, that's the line used (usually a big bowl turn in berms) but I'm mainly talking about 90 degree turns. I think the rut can either be a sweeping rut towards the outside, cut into the inside, or square up from the berm to the middle, any of these is possible but unfortunately we've only had 1 true 90 degree corner so far this season believe it or not (the corner after the 3-3-3 at A1, wouldn't call the two corners after the finish at Houston 90 degree turns since they were sweeping). Anyways to get back to my point, jlv, is it possible to transfer erode onto the next race and just run the # super low so it might help on lower-end computers but also form gradually throughout the night instead of forcing high erode #s on us in short races. I noticed I lag less when the erode is a lower number, so theoretically it might be pretty good at a very low number but carried over from heats to LCQs to mains.T_Frye127 wrote:okay enough with all your kiddos lil dumbass drama, lets get back to a useful topic..
Burkeen820 wrote:There's only a few small fixes that I think could be made to improve erode in SX, for example I think that the erode value for the heat races should be about the same as the mains because obviously heat races aren't nearly as rough as mains IRL (if realism was what we are going for here.)
i agreee with this to an extent. i dont think the track should be as rough at the end of a heat as it is the end of a main but i think it should still get pretty rough as it does in real life but they just do track work in between motos. i dont think there should be gnarly kickers or anything but definitely ruts through corners and some ruts through rhythms
What do I do with these files? (Assuming it's the same kind of files as last week post race track). Trackmaking files has never been my specialitybarrington314 wrote:http://www.mediafire.com/file/mys82148u ... 50main.rarLnxa wrote:Could you upload the 450 Main track like you did last week? Thanks!barrington314 wrote:.
Thank you Atom!Atom6246 wrote:Run a lap on that track in time trail, then go to your personal folder and you will see a folder named (ex. sx2018r01anaheim), then throw the files in there.
Ddavis wrote:
jlv wrote:I doubt I'd do the erode carryover. Probably won't even sync up late joining spectators.SKlein wrote:With erode online could it be possible to, in the case of an MX event, carry over an erode log/file from one moto to the next?
Thank you sir! I hate complaining to yall but when there's people doing stuff they should be able to do it makes me and alot of other people mad. I hope whatever you guys are working on helps the mxs community stay strong without all the sandbaggers ruining it! Yall work hard at what yall do and I know yall hear alot of complaining but this is something that has got to be fixed! Thank yall for everything you do!M@xTizZz wrote:we are doing something, it have to be done manually so sometime it can take time tho.
Norcal_51 wrote:switched to AM => (UID 321)