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Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Sat Jun 23, 2018 10:17 pm
by jakebarrett
it might be just me but im trying to join the qualy severs for the 250am's and its saying contacting server for all of them.

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Mon Jun 25, 2018 7:21 pm
by Mike733
Can the EU races begin on a normal EU time? 450 end midnight that pretty late for a monday. I don't see the point in starting so late in the evening? In east europe the 450 end in like 2 AM midnight..

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Thu Jun 28, 2018 9:42 pm
by RFX_corentin_12
Erode was sick today, great racing, great battle,best race i had so far since a long times i think

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Thu Jun 28, 2018 10:16 pm
by M@xTizZz
checkerz wrote:OFFICIAL ANNOUNCEMENT

For those who may have missed it in the server last night - Red Bud will be postponed 1 week and run during the following week (it was a scheduled off week) due to the 4th of July. All racing will be delayed including the track release, NA and EU, Pro and Amateur Series'.

Also, there will be erode testing going on the next couple of days. Please join and help test Red Bud. Info here: http://forum.mxsimulator.com/viewtopic. ... 54#p832754

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Thu Jun 28, 2018 10:30 pm
by Wahlamt
RFX_corentin_12 wrote:Erode was sick today, great racing, great battle,best race i had so far since a long times i think
Erode was amazing. 1st moto were sick with all the bumps, 2nd was sick with cool lines. Felt and acted like sand, this was a true step in the right direction. Especially early on, you could get some sick battles!

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Fri Jun 29, 2018 7:38 pm
by krossboy
Isn't the point of erode to make people switch/look for new lines throughout the race and adapt acording to the track? Atleast that's what I feel like it's supposed to do, but right now pretty much everyone just hammers the main line for 30min straight. Something really needs to be done I think, when you can run untouched lines during last lap, then is it really working?

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Fri Jun 29, 2018 8:35 pm
by checkerz
krossboy wrote:Isn't the point of erode to make people switch/look for new lines throughout the race and adapt acording to the track? Atleast that's what I feel like it's supposed to do, but right now pretty much everyone just hammers the main line for 30min straight. Something really needs to be done I think, when you can run untouched lines during last lap, then is it really working?
As much as I appreciate the positive feedback from Southwick, watching the EU race nearly had me throwing up. What is supposed to be the roughest race on the US circuit had the fastest lap thrown down on the last lap using the main line. It was a one lined free way rail fest.

Just like in the past though when we built the lines, we had to make the main line rough to make multiple lines and when we'd make the main line rough the hatemail flows in.

It's such a tough spot for us to be in as a series - give the racers what they want (a freeway with one fast line that they can hotlap on everylap) or give them multiple racing lines and a dynamic track that requires line choice and changing lines which creates a larger skill gap and more passing opportunities. Right now, it seems a majority is wanting the one lined highway which makes me sad, but it's partially my job to make them happy. Promise, both aren't possible.

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Fri Jun 29, 2018 11:03 pm
by NoFear345
erode was to low for eu.

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Sat Jun 30, 2018 7:44 am
by krossboy
checkerz wrote:
krossboy wrote:Isn't the point of erode to make people switch/look for new lines throughout the race and adapt acording to the track? Atleast that's what I feel like it's supposed to do, but right now pretty much everyone just hammers the main line for 30min straight. Something really needs to be done I think, when you can run untouched lines during last lap, then is it really working?
As much as I appreciate the positive feedback from Southwick, watching the EU race nearly had me throwing up. What is supposed to be the roughest race on the US circuit had the fastest lap thrown down on the last lap using the main line. It was a one lined free way rail fest.

Just like in the past though when we built the lines, we had to make the main line rough to make multiple lines and when we'd make the main line rough the hatemail flows in.

It's such a tough spot for us to be in as a series - give the racers what they want (a freeway with one fast line that they can hotlap on everylap) or give them multiple racing lines and a dynamic track that requires line choice and changing lines which creates a larger skill gap and more passing opportunities. Right now, it seems a majority is wanting the one lined highway which makes me sad, but it's partially my job to make them happy. Promise, both aren't possible.
Yeah I can see where you are coming from and that is kind of sad that people are that way. I hoped that erode would get rid of "learn that one line and just hammer it the hole race" kind of riding we had without erode.

What gets me excited about racing is to look for those one off/different lines to setup and make passes, both IRL and in MXS. During 2nd 450 EU moto I ran 80-90% different lines than everyone else and was able to stay with the "main line guys", atleast for first laps and that was so fun (then my lack of playing/level and aged setup kicked in :)).

I really appriciate you guys are putting in with the tracks and trying to come up with solid erode settings, just little bit sad that it can't be used to its full potential and what it actually has to offer to make the racing better as ever.

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Sat Jun 30, 2018 1:16 pm
by checkerz
krossboy wrote:
checkerz wrote:
krossboy wrote:Isn't the point of erode to make people switch/look for new lines throughout the race and adapt acording to the track? Atleast that's what I feel like it's supposed to do, but right now pretty much everyone just hammers the main line for 30min straight. Something really needs to be done I think, when you can run untouched lines during last lap, then is it really working?
As much as I appreciate the positive feedback from Southwick, watching the EU race nearly had me throwing up. What is supposed to be the roughest race on the US circuit had the fastest lap thrown down on the last lap using the main line. It was a one lined free way rail fest.

Just like in the past though when we built the lines, we had to make the main line rough to make multiple lines and when we'd make the main line rough the hatemail flows in.

It's such a tough spot for us to be in as a series - give the racers what they want (a freeway with one fast line that they can hotlap on everylap) or give them multiple racing lines and a dynamic track that requires line choice and changing lines which creates a larger skill gap and more passing opportunities. Right now, it seems a majority is wanting the one lined highway which makes me sad, but it's partially my job to make them happy. Promise, both aren't possible.
Yeah I can see where you are coming from and that is kind of sad that people are that way. I hoped that erode would get rid of "learn that one line and just hammer it the hole race" kind of riding we had without erode.

What gets me excited about racing is to look for those one off/different lines to setup and make passes, both IRL and in MXS. During 2nd 450 EU moto I ran 80-90% different lines than everyone else and was able to stay with the "main line guys", atleast for first laps and that was so fun (then my lack of playing/level and aged setup kicked in :)).

I really appriciate you guys are putting in with the tracks and trying to come up with solid erode settings, just little bit sad that it can't be used to its full potential and what it actually has to offer to make the racing better as ever.
Right now my thought and goal is to get people to stop outright hating the erode because it's a change. To do that, I'm going to have to deliver them their freeways. Once that is done, we can gradually work back rougher (extremely slowly). I tried to jump straight to something that I felt was best for making multiple lines/racing/realism, but after getting 30+ messages a night basically threatening to burn my house down; I guess the squeeky wheel gets the grease.

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Sat Jun 30, 2018 11:31 pm
by manii20
Personally I used only a few main lines constantly in last round. But whenever I used a different line I got passed or caught. It was fine, I was still using my own lines because main liners wrecked sooner or later in their fast lines :D

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Mon Jul 02, 2018 2:59 am
by Wahlamt
Muddy Creek and Southwick 250 moto 1 & 2's. Just throw them into your desired folder. They'll be named something like "2018 Southwick ERODE ....".
http://www.mediafire.com/file/i62965bai7vwqlm/rd5_6_250eu.rar/file

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Thu Jul 19, 2018 4:27 am
by mx201
mx201 wrote:So are prizes gonna be for top 5 or top 10 in standings or something else :?:

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Thu Jul 19, 2018 12:59 pm
by M@xTizZz
mx201 wrote:
mx201 wrote:So are prizes gonna be for top 5 or top 10 in standings or something else :?:
i have no idea yet but since there were not alot of players, the overall prizes will be lower than past years for sure

Re: 2018 [EU region] Nationals series by MXSEMF

Posted: Thu Jul 19, 2018 9:28 pm
by RFX_corentin_12
Worst track ever.