All about making tracks for MX Simulator
jhdm17
Posts: 48 Joined: Sat Sep 06, 2008 9:14 am
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by jhdm17 » Wed May 26, 2010 3:31 pm
hey everyone,
ive just made a sweet track and would like to add some "Robot" riders (AI) to race with, could someone please tell me how to programme them
thanks
jhdm17
Posts: 48 Joined: Sat Sep 06, 2008 9:14 am
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by jhdm17 » Wed May 26, 2010 3:42 pm
147mx1.jpg
national and supercross (51.36 KiB) Downloaded 175 times
147mx2.jpg
birdseye veiw (47.91 KiB) Downloaded 175 times
ps New pics of track not finished yet but has A Supercross,Motocross,Jump parc and sand dune areas
tyskorn
Posts: 6491 Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA
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by tyskorn » Wed May 26, 2010 3:44 pm
Looks surprisingly nice.I would say that traing the AI is a waste of time.I don't know of any people that still race the AI.They are slow as.
Rallemx
Posts: 1136 Joined: Fri Nov 21, 2008 2:00 pm
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by Rallemx » Wed May 26, 2010 3:54 pm
Dont bother training them..They suck, no matter how much you train them
jhdm17
Posts: 48 Joined: Sat Sep 06, 2008 9:14 am
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by jhdm17 » Wed May 26, 2010 3:55 pm
lol thanks, still wouldnt mind trying it though how is it done ??
MX196
Posts: 2263 Joined: Thu Feb 11, 2010 1:02 am
Team: Privateer
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by MX196 » Wed May 26, 2010 6:31 pm
Look in the first page of the FAQ,
jlv
Site Admin
Posts: 14979 Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:
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by jlv » Wed May 26, 2010 11:02 pm
jhdm17 wrote: lol thanks, still wouldnt mind trying it though how is it done ??
Delete the lines_expert file, then ride some clean laps from as many different starting positions as possible.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
jhdm17
Posts: 48 Joined: Sat Sep 06, 2008 9:14 am
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by jhdm17 » Thu May 27, 2010 5:40 pm
thanks gonna give it ago tonight
chris465
Posts: 240 Joined: Fri Jan 16, 2009 6:17 am
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by chris465 » Thu May 27, 2010 6:33 pm
Looks like a fun place to freeride!