Build a track kit.

All about making tracks for MX Simulator
Voutare
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Build a track kit.

Post by Voutare »

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So, this is what I have so far. With the objects I have currently, I can make all 6 AMA tracks posted on their website for 09.

But, I figure you all might want some unique features, that I can put in.

What else I plan on:
Dragonback, and a 'sand section'.

Anything else specific you want?

(One thing I can't do. On Phoenix, the top corner on the layout design, how the hell do I make a corner like that?) And that thing on Seattle on the far right.
http://supercrossonline.com/tracks/index_html

Code: Select all

9 0.680000 -1.226381 6.703975
That's the terrain.hf for future reference. You will need that to scale everything right, and not have your jumps 500 feet tall.
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ddmx
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Re: Build a track kit.

Post by ddmx »

Well, you need a stadium, bales, lights, semi's, people, a finish line thingy, 30 second girl, just to name a few. As far as jumps; looks good.
Voutare
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Re: Build a track kit.

Post by Voutare »

Yeah, I'll have objects in there. (SX objects, that is.)
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rgaede
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Re: Build a track kit.

Post by rgaede »

Voutare wrote: (One thing I can't do. On Phoenix, the top corner on the layout design, how the hell do I make a corner like that?) And that thing on Seattle on the far right.
http://supercrossonline.com/tracks/index_html
That is a corner that is raised up, like the one at las vegas. The only diff, is that it looks like they made it an off-camber, so it will be one of those raised corners with the highest point in the middle inside, sloping downward to the outside.

*Hope that's comprehendable, trying to do calc2 hw now*
Rgaede Past numbers #333 #19 Now #373

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Pumaxcs
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Re: Build a track kit.

Post by Pumaxcs »

some national items next like big tables and some doubles
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mxracer118
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Re: Build a track kit.

Post by mxracer118 »

right where Villopoto gets run over its like a wall type thing that you have to go slow over that would be cool
http://www.youtube.com/watch?v=qAsTdRR2 ... re=related

EDIT: also maybe some rutted out stuff
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frederick
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Re: Build a track kit.

Post by frederick »

Dragonbacks for sure.
Image
TerrorTodd
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Re: Build a track kit.

Post by TerrorTodd »

That corner up top is just an off camber, that should be kinda easy to make, but what do i know, i don't even have the game...yet. Just make a circle, the middle elevated the most, outsides level to the ground.
ddmx
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Re: Build a track kit.

Post by ddmx »

Don't have to have the game to know ps. Just play around with the burn and dodge brushes.
Garasaki
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Re: Build a track kit.

Post by Garasaki »

Yeah are you making this stuff in PS or the editor?

I use the smudge feature to make off cambers. Basically just a blob of white, then smudge smudge smudge smudge away until it's a smooth off camber. Adjust opacity to taste. Add a dash of salt and pepper.
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moorin
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Re: Build a track kit.

Post by moorin »

how are we going to use this in the editor? or is it going to be on ps? are we going to have to select the layer and then copy paste it to where we want it?
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moorin
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Re: Build a track kit.

Post by moorin »

anything happening with this?
YAMAHA privateers moorin,
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Voutare
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Re: Build a track kit.

Post by Voutare »

I forgot about it. :/
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moorin
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Re: Build a track kit.

Post by moorin »

could it be anywhere near completion voutare?
YAMAHA privateers moorin,
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Pumaxcs
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Re: Build a track kit.

Post by Pumaxcs »

or releasing what you have so far?
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
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