Upcoming Tracks and Track Objects #2
-
- Posts: 2315
- Joined: Wed Oct 07, 2009 12:48 pm
- Location: Netherlands
Re: Upcoming Tracks and Track Objects #2
Maybe have someone
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Re: Upcoming Tracks and Track Objects #2
New SX track ive been working on !
Re: Upcoming Tracks and Track Objects #2
Looks great Bryan.
Break up that sand section a bit so it isn't so "uniform".
PM me if you'd like me to give you my comments before the release. I honestly feel like you have what it takes to be an elite track creator, but you need to take the time to not miss some of the fine details like some of your past releases.
Break up that sand section a bit so it isn't so "uniform".
PM me if you'd like me to give you my comments before the release. I honestly feel like you have what it takes to be an elite track creator, but you need to take the time to not miss some of the fine details like some of your past releases.
Re: Upcoming Tracks and Track Objects #2
Yeah i deffinatly will i just put that sand section in for the pictures i for sure want it to be rougher . i Will PM you before release i have a couple different questions to ask You about some different things .
Re: Upcoming Tracks and Track Objects #2
Maybe some more detail into the textures themselfs not just shading ppm for example on track dirt more loose then off track. as it is rutted and soily, erosion packed on the side of jumps..etc stuff like that always catches my eyesgiopanda wrote:
Re: Upcoming Tracks and Track Objects #2
Looking good! Have you tried DJ's newest trees? They reduce to billboards at a distance, plus they look a ton better than the super duper low poly ones.giopanda wrote:wrong, they're wider than they appear and are perfectly rideable..and they're all different in depth..checkerz wrote: I hope I'm wrong, but as epic as this 2nd picture looks, I only see this:
http://img846.imageshack.us/img846/701/ ... t114ny.png
i hate billboard trees too, that's why i didn't use themSandhapper wrote:Awesome. I just hate the billboard trees
just superduper low poly
http://img855.imageshack.us/img855/1952 ... ot113k.png
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Upcoming Tracks and Track Objects #2
I know this has been asked 1000's of times, but how do you get such a high-res photo of an area?hvpunk62 wrote:Maybe some more detail into the textures themselfs not just shading ppm for example on track dirt more loose then off track. as it is rutted and soily, erosion packed on the side of jumps..etc stuff like that always catches my eyesgiopanda wrote:
Austin Mulhern | Motopixels REV
[/a]
[url=http://www.youtube.com/paprod]YouTube Channel
[/a]
[url=http://www.youtube.com/paprod]YouTube Channel
p2sta wrote:since your name is CRF450R you should not worry about kawasaki
-
- Posts: 811
- Joined: Sun Jul 05, 2009 8:08 am
- Team: Privateer
- Location: milano, italy
- Contact:
Re: Upcoming Tracks and Track Objects #2
Actually there are like 4 decals on track and 3 offtrack plus 5 different rut decals and 2 grass decals, but i plan to add some more.
The shadingx2 will be a little lighter once i have the visual part 100% done
I remember dj trees were just pines..but i'll take a look..
The shadingx2 will be a little lighter once i have the visual part 100% done
I remember dj trees were just pines..but i'll take a look..
Re: Upcoming Tracks and Track Objects #2
Looking great giopanda,The ruts look good just be sure they flow with the corner also make sure in hard corners that you dont put alot of ruts but enough for main lines, if you opt to put them in ..Some people seem to forget that this is a sim and want tracks as smooth as possible so they can go as fast as they can...Yes its easy to ride but I know I have never been to a track IRL that is smooth/There are always bumps and ruts.
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
Re: Upcoming Tracks and Track Objects #2
So, Tom is helping me on the terrain for Apache Creek, now all that I need is someone who is willing to help me make some Joshua trees, pucker bushes, and some yuccas maybe. If anyone would like to help me out, just pm me.
-
- Posts: 1145
- Joined: Fri Sep 09, 2011 3:09 pm
- Team: Digital Dirtworx
- Location: Germany
- Contact:
Re: Upcoming Tracks and Track Objects #2
Re: Upcoming Tracks and Track Objects #2
Hey guys, sorry, I don't have any pics right now but i'll post some later. I will be releasing my Kawasaki test track (old version) soon. It's taking me forever to make because of school and other stuff. I was on Google maps a couple weeks ago and saw that they updated their images. So now I am in the workings of the new Kawasaki test track (seen in this video: http://www.youtube.com/watch?v=E4M3qtop64c) and I am planning on releasing them as a package.
-
- Posts: 458
- Joined: Tue Jul 07, 2009 1:58 am
- Team: Collective Family
- Location: ima... NSW boi
- Contact:
Re: Upcoming Tracks and Track Objects #2
Some page rape. New enduro/ endurox track that i have been working on. The idea is that you will start on a enduro x loop, then once you have done that lap on the enduro x you will start out on the bix enduro loop.
What left to do; enviro, as you can see the main visuals are done (creek crossings and some trees) but i do have to keep working on the enviro, also i am going to make some changes to the big enduro loop.
What left to do; enviro, as you can see the main visuals are done (creek crossings and some trees) but i do have to keep working on the enviro, also i am going to make some changes to the big enduro loop.
The Family:Lane 199-Alex 526-Dylan 14-Daniel 421-Brady 21 AUS
Re: Upcoming Tracks and Track Objects #2
In my opinion, i know you said you're still working on the environment, although i would like to state my opinion.
I feel as though the map looks really lifeless, and needs some plants, grass and more trees. Just general grass and some other little things. I don't really know how the texture system works in Mx Simulator, though the textures at the moment look very bland and not much details as far as the ridden path goes. I suggest go and look at some rocky and loose loam textures, for your on track. Then work on your off track. Remember, most people will judge a track on how it looks more than it performs. Long story short, you've got alot of texture work yet to do.
NOTE: I don't know how the Mx Simulator texturing system works and the things i mentioned may not be possible.
Acid.
I feel as though the map looks really lifeless, and needs some plants, grass and more trees. Just general grass and some other little things. I don't really know how the texture system works in Mx Simulator, though the textures at the moment look very bland and not much details as far as the ridden path goes. I suggest go and look at some rocky and loose loam textures, for your on track. Then work on your off track. Remember, most people will judge a track on how it looks more than it performs. Long story short, you've got alot of texture work yet to do.
NOTE: I don't know how the Mx Simulator texturing system works and the things i mentioned may not be possible.
Acid.
"The only way of finding the limits of the possible is by going beyond them into the impossible"