Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
m121c
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Re: Upcoming Tracks and Track Objects #2

Post by m121c »

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die996
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Re: Upcoming Tracks and Track Objects #2

Post by die996 »

Howcanyoubesofuckingdumbthatyou'rereadingthis??
m121c
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Re: Upcoming Tracks and Track Objects #2

Post by m121c »

Ya I figured that out after I posted it. I was wondering why there was alot of pictures haha oh well.
ddmx
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Re: Upcoming Tracks and Track Objects #2

Post by ddmx »

Started this tonight and will probably finish it tomorrow. Jumps need blended and will throw a few ruts in. Textures need a little bit of help (mb texs from jsmx) and then basic object work to keep people on the track.

It's nothing special but it's really fun. All of the jumps are tall floaters and you can throw some pretty sick whips. Surprisingly good flow too for no thought whatsoever being put into the layout lol.

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KTM57
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Re: Upcoming Tracks and Track Objects #2

Post by KTM57 »

Don't forget the straight up huck jump right from the turn! That thing was sooo fun on Epic.
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Motoboss
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Re: Upcoming Tracks and Track Objects #2

Post by Motoboss »

m121c your track looks fun but a little wide spend some time on your jump shapes to make them look better..Keep goin your doin good

@ddmx -Def fun lookin track man really digging your jump shapes besides needing the edges smooth...
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Voutare
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Re: Upcoming Tracks and Track Objects #2

Post by Voutare »

Posted this in the RV2 topic too, but I figured I would here too.


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Lolerbabop
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Re: Upcoming Tracks and Track Objects #2

Post by Lolerbabop »

ddmx wrote:Started this tonight and will probably finish it tomorrow. Jumps need blended and will throw a few ruts in. Textures need a little bit of help (mb texs from jsmx) and then basic object work to keep people on the track.

It's nothing special but it's really fun. All of the jumps are tall floaters and you can throw some pretty sick whips. Surprisingly good flow too for no thought whatsoever being put into the layout lol.
Will it be on all flat ground like that or will you change that?
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ddmx
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Re: Upcoming Tracks and Track Objects #2

Post by ddmx »

It's all flat ground except for one dug out area.
Garasaki
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Re: Upcoming Tracks and Track Objects #2

Post by Garasaki »

you got one spot where there are jumps, then a cliff drops down to a gravity cavity looking area. That is going to be a real PIA to blend...suggest you skootch the jumps straight "up" in that picture, further away from gravity cavity looking thing.
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yz171kx12
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Re: Upcoming Tracks and Track Objects #2

Post by yz171kx12 »

Been working feverishly on apache for the past weeks, and have finished the terrain (woot woot!)

Here's some pics of my major additions:

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I have also added some "natural" terrain to make it more realistic feeling. Here's the terrain modified so rippers can't rip.

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Now that I have all this done, I need some decals and objects. If you are willing to help me out, pm me.
mackan25
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Re: Upcoming Tracks and Track Objects #2

Post by mackan25 »

Why bother to rip that.
kona309
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Re: Upcoming Tracks and Track Objects #2

Post by kona309 »

You could just copy it in as a terain and test ride it...
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KTM57
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Re: Upcoming Tracks and Track Objects #2

Post by KTM57 »

Nah, you'd need the exact scale for it to be right. I tried to do that to Jack's Freestone a long time ago when he posted a picture and it sure didn't ride right. :lol:
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wheels1758
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Re: Upcoming Tracks and Track Objects #2

Post by wheels1758 »

yz171kx12 wrote:Image
I cant figure out the lines! Too many vertical walls in the way! You should blend them in better so they are rideable :lol:
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