Walton Trans Can

All about making tracks for MX Simulator
churchy525
Crushed Dissenter
Posts: 352
Joined: Sat Oct 01, 2011 7:20 pm
Team: Decal Works Racing
Location: clinton, ontario, canada

Re: Walton Trans Can

Post by churchy525 »

is anyone here familiar with the wild rose mx park? and the layout they use for the pro nationals. i looked at it on google earth and got really confused with all the tracks
solventjaden
Posts: 23
Joined: Thu May 12, 2011 4:49 pm
Team: DRD Racing

Re: Walton Trans Can

Post by solventjaden »

churchy525 wrote:is anyone here familiar with the wild rose mx park? and the layout they use for the pro nationals. i looked at it on google earth and got really confused with all the tracks
yup thats my home track i know it full well :D
churchy525
Crushed Dissenter
Posts: 352
Joined: Sat Oct 01, 2011 7:20 pm
Team: Decal Works Racing
Location: clinton, ontario, canada

Re: Walton Trans Can

Post by churchy525 »

solventjaden wrote:
churchy525 wrote:is anyone here familiar with the wild rose mx park? and the layout they use for the pro nationals. i looked at it on google earth and got really confused with all the tracks
yup thats my home track i know it full well :D
do you know how to make tracks?
solventjaden
Posts: 23
Joined: Thu May 12, 2011 4:49 pm
Team: DRD Racing

Re: Walton Trans Can

Post by solventjaden »

churchy525 wrote:
solventjaden wrote:
churchy525 wrote:is anyone here familiar with the wild rose mx park? and the layout they use for the pro nationals. i looked at it on google earth and got really confused with all the tracks
yup thats my home track i know it full well :D
do you know how to make tracks?
ummm yeah but they are brutal like not scaled or anything no decals :l i am pretty bad :lol:
churchy525
Crushed Dissenter
Posts: 352
Joined: Sat Oct 01, 2011 7:20 pm
Team: Decal Works Racing
Location: clinton, ontario, canada

Re: Walton Trans Can

Post by churchy525 »

solventjaden wrote:ummm yeah but they are brutal like not scaled or anything no decals :l i am pretty bad :lol:
do you think you can draw the track layout?
dattpack411
Posts: 27
Joined: Mon Jan 02, 2012 11:28 pm
Team: Cernic-racing

Re: Walton Trans Can

Post by dattpack411 »

obviously you guys are new!, send me the tracks and ill fix up!
churchy525
Crushed Dissenter
Posts: 352
Joined: Sat Oct 01, 2011 7:20 pm
Team: Decal Works Racing
Location: clinton, ontario, canada

Re: Walton Trans Can

Post by churchy525 »

Yamaha man is helping me with nanaimo (first track for me) I have the track outline for whispering pines. That's all that's done
dattpack411
Posts: 27
Joined: Mon Jan 02, 2012 11:28 pm
Team: Cernic-racing

Re: Walton Trans Can

Post by dattpack411 »

i taught yamahaman how to track make...
zroc420
Posts: 90
Joined: Tue Aug 31, 2010 12:44 am
Team: Privateer

Re: Walton Trans Can

Post by zroc420 »

If you guys make Calgarys track you should include all of the tracks and have two different versions. One were the main track has the pro layout and another one with the amatuer layout. Just some suggestions though!
SOAB_465
Posts: 535
Joined: Wed Mar 02, 2011 4:45 pm
Location: Alberta

Re: Walton Trans Can

Post by SOAB_465 »

James_122 wrote:Alix, and rocky usually. Where you from

I think Alix would be pretty Badass in Game. That track is unREAL when it's all tilled up and watered on race day.

I'm still planning to make Temple Hill (WCAN) when I have some time. It used to be a pro national, so you could run it instead of Edmonton if you want... But I'd definitely need some guidance. I do Civil design IRL but I haven't ever done anything in game before. If I got the disp pretty close, and a helmet cam and some pics, would somebody be intrested in doing the Billboards/statues and helping beta it?
zroc420
Posts: 90
Joined: Tue Aug 31, 2010 12:44 am
Team: Privateer

Re: Walton Trans Can

Post by zroc420 »

SOAB_465 wrote:
James_122 wrote:Alix, and rocky usually. Where you from

I think Alix would be pretty Badass in Game. That track is unREAL when it's all tilled up and watered on race day.

I'm still planning to make Temple Hill (WCAN) when I have some time. It used to be a pro national, so you could run it instead of Edmonton if you want... But I'd definitely need some guidance. I do Civil design IRL but I haven't ever done anything in game before. If I got the disp pretty close, and a helmet cam and some pics, would somebody be intrested in doing the Billboards/statues and helping beta it?
I'd Totally be down to help beta and I will see if I can find a helmet cam for you. I think that Temple Hill would be fun as in game though. Also Rockys track would be pretty fun to if we decided to change a few of the sections they have now...
zroc420
Posts: 90
Joined: Tue Aug 31, 2010 12:44 am
Team: Privateer

Re: Walton Trans Can

Post by zroc420 »

SOAB_465
Posts: 535
Joined: Wed Mar 02, 2011 4:45 pm
Location: Alberta

Re: Walton Trans Can

Post by SOAB_465 »

Haha yeah I have lots of video, and DEM and Airphotos. Just need to spend a few days in editor and PS building it up!
zroc420
Posts: 90
Joined: Tue Aug 31, 2010 12:44 am
Team: Privateer

Re: Walton Trans Can

Post by zroc420 »

Nice. I want to start trying to make tracks again and make rockys...But I just get frustrated in the editor and haven't tried doing it in photoshop. The part I struggle with is making the hills and valleys jumps and corners are easy. But for Temple hill you really gotta make that back triple before this years finish huge! Did you get a chance to see Broc Shurry in the pro class at WCAN this year? He threw some huge whips and got some air. :D
Yamahaman95
Posts: 1469
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: Walton Trans Can

Post by Yamahaman95 »

me and duncan (datpack411) are going to make these..you guys just arent good enough..not to be mean
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