Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Liddzor
Posts: 797
Joined: Sun Dec 16, 2012 1:04 pm
Team: Mitas Racing
Location: Sweden/Vasteras
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by Liddzor »

Soon done.

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The track has 4 test.
1: Red
2: Blue
3: Pink
4: Orange
The green is "transportsträckor". between the tests.

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Trees!

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From test 3.

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Finish line off the 3rd test.

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From test 3.

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From test 3.
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SPEED763
Posts: 99
Joined: Sun Oct 09, 2016 12:20 pm
Team: FlexMoto
Location: California, U.S.A.

Re: Upcoming Tracks and Track Objects #2

Post by SPEED763 »

if it would be watched, id stream my newb as try that beast of a track man! 3:00:00 lap time for me i bet lmao yes that was 3hrs not 3min
aeffertz
Posts: 4039
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

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barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

A little something Kyle Watts and I threw together. Pic by Kyle. Go follow and like the pic on @startyoursystems Instagram. At 100 likes I'll release in the track section for all to get some testing on. :lol: :D
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James Webb
Posts: 842
Joined: Wed Jan 02, 2013 1:26 am
Team: Evergood

Re: Upcoming Tracks and Track Objects #2

Post by James Webb »

Suzuki test track <3
Jay
Posts: 1655
Joined: Wed Oct 12, 2011 4:59 am

Re: Upcoming Tracks and Track Objects #2

Post by Jay »

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barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

Impressive Jay. But how does it ride? :wink:
Craig
Posts: 1060
Joined: Tue Jul 03, 2012 11:37 am

Re: Upcoming Tracks and Track Objects #2

Post by Craig »

His other one was really fun tbh
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

Craig wrote:His other one was really fun tbh
I'm trying to entice him to send me a PM :lol:
317
Posts: 503
Joined: Tue Nov 03, 2015 4:14 am
Team: 317MX
Location: Ohio
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by 317 »

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My new track, Warehouse SX. Be sure to give it a download:

http://forum.mxsimulator.com/viewtopic.php?f=4&t=42777
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T_Frye127
Posts: 923
Joined: Wed Feb 29, 2012 2:15 am
Team: Volcom
Location: NW Indiana
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by T_Frye127 »

Jay wrote:Image
looks soo dope
vmaki
Posts: 198
Joined: Sat Jun 02, 2012 2:46 pm
Team: Privateer
Location: Suomi, Finland

Re: Upcoming Tracks and Track Objects #2

Post by vmaki »

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I have been working on a snowy sx track. I still need to do decals but otherwise it's done. The layout is a questimate of 2017 Arlington according to a render of that track. I tried to scale it close to what rf did with 2016 tracks. Thanks to Barrington for explaining how builds his tracks a few pages back. That was a big help to get the layout done!
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Jre
Posts: 654
Joined: Thu Dec 06, 2012 9:43 pm
Team: squid

Re: Upcoming Tracks and Track Objects #2

Post by Jre »

So I started this yesterday and it's coming along pretty nicely. It's my imaginary private compound style sand track. With some indoor SX as well let's see.
This stuff can be released for everyone, with the source files included. (Notice that pretty much nothing there in the pics are finished so the environment will be completely different than the sandbox you see there). But I'm searching a nice sandy feeling with pine trees like in Finland it tends to be.

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But now I have a *problem, help needed* if someone has faced this thing..

I can't FFF**** rotate my custom made statues in the game editor! Been trying to solve this crap about three hours now and there seems to be no solution. Now it seems like the problem is only with the statues I created myself and exported to game. Just grabbing the arrow handle and nothing happens, but all the other statues that aren't my work will rotate like they should. Of course I can rotate them manually through the notepad file but that's too frustrating to be an option at all.

My brain is tired about this issue, would be nice if someone knew something about it! Haven't found any discussion related to this. Don't like the fact I would need to rotate every piece of fence always guessing some numbers in notepad++.
mxsrider96
Posts: 3603
Joined: Mon Sep 10, 2012 12:15 am
Team: PoGo
Location: Indiana

Re: Upcoming Tracks and Track Objects #2

Post by mxsrider96 »

I think I remember someone saying goes that if you change some number to -10 in notepad++, you can rotate objects freely. I don't know which number it is, or if that's even correct, but I feel like I saylw Wahlamt say that
WAR CRY <3
Sun Burn
Jre
Posts: 654
Joined: Thu Dec 06, 2012 9:43 pm
Team: squid

Re: Upcoming Tracks and Track Objects #2

Post by Jre »

HUGE THANKS man that worked. I thought it could be something like that. Now the progress will continue happily, hopefully.
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