Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
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Racers52
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Re: Upcoming Tracks and Track Objects #2

Postby Racers52 » Sun Jun 18, 2017 4:53 am

DP

Just thought if you havent tried that approach, it could help you with the "tiling" issue.

Glen Helen had the same issue, problem was the overlay opacity was WAY to low, lost too much detail and shading.

You can easily see it on track in this picture

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Jay
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Re: Upcoming Tracks and Track Objects #2

Postby Jay » Sun Jun 18, 2017 7:42 am

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Re: Upcoming Tracks and Track Objects #2

Postby Jay » Sun Jun 18, 2017 7:55 am

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MOTOZ293
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Re: Upcoming Tracks and Track Objects #2

Postby MOTOZ293 » Sun Jun 18, 2017 2:23 pm

Jay wrote:some track

I take it that you gave up on the ktm
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Re: Upcoming Tracks and Track Objects #2

Postby Jay » Sun Jun 18, 2017 7:39 pm

no Im working on it with an extremely close friend of mine
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Mr. Wiggles
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Re: Upcoming Tracks and Track Objects #2

Postby Mr. Wiggles » Mon Jun 19, 2017 12:25 am

Well Jay if you release that track I don't my 2010 Toshiba laptop can handle that track.
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Re: Upcoming Tracks and Track Objects #2

Postby Jay » Mon Jun 19, 2017 1:06 am

Me to... get a new pc
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Atom6246
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Re: Upcoming Tracks and Track Objects #2

Postby Atom6246 » Mon Jun 19, 2017 1:17 am

Jay wrote:no Im working on it with an extremely close friend of mine

Jeremy150 wrote:Image

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Check out my YouTube channel by clicking the pic below!
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ColtonD719
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Re: Upcoming Tracks and Track Objects #2

Postby ColtonD719 » Mon Jun 19, 2017 6:18 am

Racers52 wrote:highpoint overlay

Interesting, thanks for sharing! I haven't tried putting the overlay on top. I always figured that the lower detail top layer would wash out the details underneath, but apparently that's not the case. I'll have to mess around with this approach.

Jay wrote:Anaheim pics

Looks amazing. Great PS work. Is everything basically copy/pasted/cloned from your sandbox photos, or are you creating texture from scratch as well? The subtle variation and precision really sets it apart from the usual decal approach. Are you able to make norms that match the overlay?

The nice thing about sx is that you have fairly consistent, repeatable features. I imagine attempting this level of detail on a national would be very daunting with the amount of variation and ground to cover.

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Re: Upcoming Tracks and Track Objects #2

Postby Jay » Mon Jun 19, 2017 9:23 am

actually for all the reasons you stated Colten Is why I have always found outdoor environments easier...
A supercross stadium is harder than you think to make look good given at almost every moment of the ingame experience it takes up a large portion of the screen thus flaws are noticed faster and repeatedly.

The same goes for the dirt, Because you have a very lackluster base to go off it is incredibly hard to avoid that repeated and boring look you get from a supercross track.

The object placement and covering of large errors is again hampered by the clinical approach in which a supercross track is set out,
for example you cannot cover an error on a supercross track by placing a random shrub,tree,rock or any other misc object

Environment again draws favour to the great outdoors where a natural simplistic environment that is already half done by your search engine.

The only component of an outdoor track that proves extremely difficult to me is the displacement map... I have a pre made supercross template that allows the fabrication of a good quality consistent track in less than a half hour, In which I can trust exactly how it will ride before it gets put in game... you simply cannot do the same with an outdoor.
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Liddzor
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Re: Upcoming Tracks and Track Objects #2

Postby Liddzor » Mon Jun 19, 2017 1:55 pm

Red Bull Hare Scramble 2017 - Lidman Edition

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Coming soon
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Aaron Hall
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Re: Upcoming Tracks and Track Objects #2

Postby Aaron Hall » Mon Jun 19, 2017 2:34 pm

Thought that would be coming soon
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Wahlamt
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Re: Upcoming Tracks and Track Objects #2

Postby Wahlamt » Mon Jun 19, 2017 4:06 pm

Liddzor wrote:Red Bull Hare Scramble 2017 - Lidman Edition

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Coming soon

Will I be credited for the fence skin or will you ignore me for the 4th time in a row? ;) Joking aside, going to be fun to see whatever this is :)

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Re: Upcoming Tracks and Track Objects #2

Postby Liddzor » Tue Jun 20, 2017 11:31 pm

Red Bull Hare Scramble 2017 - Mx Simulator race?
Quali on the Prologue, then top 40 to the main race, 3h to finish the track? sounds fun? yee

Main Track
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Prologue
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Re: Upcoming Tracks and Track Objects #2

Postby T_Frye127 » Wed Jun 21, 2017 12:56 am

looks gnarly af!! haha these kinda races are alright exciting
Takin fatty rips n throwin fatty whips.
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